
A complete list of all Guildrun class upgrade abilities, grouped by class.
Warrior
Gain 100 Attack and 20 Omnivamp.

For Rush (10), gain +100% Crit.

On Crit, permanently gain 2 Attack.

This Hero's auto attacks gain 150 Crit.

On Crit, heal 0 (+50
) health and gain 3 Mana.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

For Rush (8), gain +100% Attack.

Gain 1 Range and 50 Attack.

Rush abilities last 3 seconds longer. Backup.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, Warriors gain 1000 (+500
) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

On combat victory, Warriors permanently gain 25 Attack. Backup.
Tank
After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

When auto attacked, inflict 1 (+1/100
) Frost on the attacker (Max: 6).

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked by an enemy with Frost, gain 2 HP/S.

When auto attacked, inflict 1 (+1/120
) Poison on the attacker (Max: 6).

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

When auto attacked by an enemy with Poison, gain 2 HP/S.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

When auto attacked, gain 1 Defense.

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

When auto attacked, deal 0 (+50
) damage to adjacent enemies.

Stall abilities trigger 6 seconds faster. Backup.

On Stall trigger, gain 45 Defense.

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.
Vanguard
Vanguards gain 50 (+50
) Attack. Backup.

Gain 1000 Max HP and 20 Omnivamp.

At start of combat, give this Hero and adjacent Heroes 0 (+25
) Max HP.

On auto attack or when auto attacked, inflict 1 (+1/800
) Burn on the enemy (Max: 7).

At start of combat, inflict 30 (+1/50
) Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Vanguards gain 13 (+10
) HP/S. Backup.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Each second, deal 0 (+3
) damage to adjacent enemies.

Rush abilities last 3 seconds longer. Backup.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

For Rush (12), gain +100% Max HP.

At start of combat, give all Heroes in the front 2 rows 0 (+66
) Shields.

The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50
) Shields and deal 0 (+50
) damage to adjacent enemies.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.
Assassin
For Rush (10), gain +100% Crit.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Gain 60 Crit and 20 Omnivamp.

At start of combat, if this Hero is in the front row they gain 0 (+250
) Defense.

On Crit, heal 0 (+50
) health and gain 3 Mana.

On Crit, permanently gain 1 Attack and 1 Magic.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.

On Crit, inflict 1 (+10
) Poison on the target.

Gain +80% Crit against enemies with Poison.

At start of combat, inflict 30 (+50
) Poison on all enemies.

Rush abilities last 3 seconds longer. Backup.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.
Duelist
Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1/33
) Burn (Max: 10).

On Crit, heal 0 (+50
) health and gain 3 Mana.

For Rush (10), gain +50% Crit.
After Stall (20), gain +50% Crit.

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1/80
) Frost (Max: 6).

Every 9 auto attacks, gain 1 Shard.

Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1/66
) Poison (Max: 6).

Gain 1 Range and 40 Attack Speed.

Duelists gain 2 Attack Speed per reroll this game. Backup.

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
Mystic
On cast, permanently gain 2 Magic.

On cast, increase the amount of each Debuff on enemies in range by 0 (+50
).

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

On cast, give other Heroes 0 (+100
) Attack and 0 (+100
) Magic.

On cast, give the lowest percent health Hero 100 (+500
) Shields.

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Every other cast, gain 3 Shards.

At start of combat, give this Hero and adjacent Heroes 400 (+250
+1000
) Shields.

When this Hero applies Shields, apply 50% more Shields.

Backup Only: At start of combat, give Heroes 4 (+4
) Mana Regen, 50 (+25
) Attack, and 50 (+25
) Magic.

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500
) Shields.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

Stall abilities trigger 6 seconds faster. Backup.

After Stall (30), permanently gain 4 Mana Regen.
Mage
On cast, gain 100 Crit.

On cast, gain 1 Magic per 4 Burn on enemies in range.

On cast, inflict 0 (+50
) Burn on enemies in range.

On auto attack, deal 0 (+100
) bonus damage.

Gain 8 Mana Regen and 40 Starting Mana.

On cast, gain 1 Magic per 5 Frost on enemies in range.

On cast, inflict 0 (+25
) Frost on enemies in range.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

After Stall (15, 30, and 45), gain 100 Mana.

At start of combat, if this Hero is in the front row they gain 0 (+100
) Defense.

At start of combat, Mages permanently gain 20 Magic. Backup.

Stall abilities trigger 6 seconds faster. Backup.

After Stall (20), inflict 0 (+35
) Frost on all enemies.

After Stall (25), permanently gain 40 Magic.

After Stall (20), inflict 0 (+80
) Burn on all enemies.