
A complete list of all Guildrun class upgrade abilities, grouped by class.
Warrior
On Crit, heal 0 (+50
) health and gain 3 Mana.

On Crit, permanently gain 2 Attack.

For Rush (10), gain +100% Crit.

Rush abilities last 3 seconds longer. Backup.

Gain 100 Attack and 20 Omnivamp.

On combat victory, Warriors permanently gain 20 Attack. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

This Hero's auto attacks gain 150 Crit.

For Rush (8), gain +100% Attack.

Gain 1 Range.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500
) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 10 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack.
Tank
After Stall (35), heal 100% Max HP, gain 100 Mana, and gain +20% Defense.

Stall abilities trigger 6 seconds faster. Backup.

On Stall trigger, gain 45 Defense.

When auto attacked, gain 1 Defense.

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked, deal 0 (+50
) damage to adjacent enemies.

Tanks gain 1 Attack and 1 Magic per 3 Defense they have. Backup.

When auto attacked, inflict 1 (+1/100
) Frost on the attacker (Max: 6).

When auto attacked by an enemy with Frost, gain 2 HP/S.

When auto attacked, inflict 1 (+1/250
) Poison on the attacker (Max: 3).

When auto attacked by an enemy with Poison, gain 2 HP/S.

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Vanguard
At start of combat, give this Hero and adjacent Heroes 0 (+25
) Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50
) Shields and deal 0 (+50
) damage to adjacent enemies.

Vanguards gain 13 (+10
) HP/S. Backup.

After Stall (10, Stall 20, Stall 30, Stall 40, and Stall 50): Taunt all enemies.

Each second, deal 0 (+2
) damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

For Rush (12), gain +100% Max HP.

Rush abilities last 3 seconds longer. Backup.

On auto attack or when auto attacked, inflict 1 (+1/1000
) Burn on the enemy (Max: 5).

Vanguards gain 40 (+40
) Attack. Backup.

At start of combat, inflict 0 (+1/50
) Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Gain 1000 Max HP and 20 Omnivamp.

At start of combat, give all Heroes in the front 2 rows 0 (+66
) Shields.
Assassin
On Crit, inflict 1 (+1/15
) Poison on the target.

Gain +50% Crit against enemies with Poison.

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 10 (+25
) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain 0 (+250
) Defense.

On Crit, heal 0 (+50
) health and gain 3 Mana.

On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

On Crit, permanently gain 1 Attack and 1 Magic.

For Rush (10), gain +100% Crit.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Gain 60 Crit and 20 Omnivamp.
Duelist
On auto attack, inflict 1 (+1/40
) Burn (Max: 9).

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1/120
) Poison (Max: 3).

Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1/80
) Frost (Max: 6).

Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

For Rush (5), gain +50% Crit.
After Stall (20), gain +50% Crit.

On Crit, heal 0 (+50
) health and gain 3 Mana.

Duelists gain 2 Attack Speed per reroll this game. Backup.

Every 10 auto attacks, gain 1 Shard.

Gain 1 Range.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 20 Attack Speed.

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.
Mystic
Mystics gain 1 Mana Regen for each reroll this game. Backup.

Every other cast, gain 2 Shards.

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500
) Shields.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

After Stall (30), permanently gain 2 Mana Regen.

Stall abilities trigger 6 seconds faster. Backup.

When this Hero applies Shields, apply 50% more Shields.

On cast, give other Heroes 0 (+100
) Attack and 0 (+100
) Magic.

At start of combat, give this Hero and adjacent Heroes 250 (+250
+1000
) Shields.

Backup Only: At start of combat, give Heroes 4 (+4
) Mana Regen, 25 (+25
) Attack, and 25 (+25
) Magic.

On cast, give the lowest percent health Hero 100 (+500
) Shields.

On cast, permanently gain 1 Magic.

On cast, increase the amount of each Debuff on enemies in range by 0 (+50
).

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.
Mage
At start of combat, if this Hero is in the front row they gain 0 (+100
) Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.

Stall abilities trigger 6 seconds faster. Backup.

On auto attack, deal 0 (+100
) bonus damage.

On cast, gain 100 Crit.

On cast, inflict 0 (+50
) Burn on enemies in range.

On cast, gain 1 Magic per 8 Burn on enemies in range.

After Stall (20), inflict 0 (+50
) Burn on all enemies.

At start of combat, Mages permanently gain 15 Magic. Backup.

On cast, inflict 0 (+25
) Frost on enemies in range.

On cast, gain 1 Magic per 5 Frost on enemies in range.

After Stall (20), inflict 0 (+35
) Frost on all enemies.

After Stall (30), permanently gain 40 Magic.

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.