

Assassins use Crit to deal bursts of damage with their auto attacks and active abilities.
Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

For Rush (10), gain +100% Crit.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

Gain 60 Crit and 20 Omnivamp.

At start of combat, if this Hero is in the front row they gain 0 (+250
) Defense.

On Crit, heal 0 (+50
) health and gain 3 Mana.

On Crit, permanently gain 1 Attack and 1 Magic.

On Rush trigger, Assassins gain 15 Crit, 12 Attack, and 12 Magic. Backup.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

At start of combat, gain Stealth for 4 seconds.
On kill, gain Stealth for 4 seconds.

On Crit, inflict 1 (+1/15
) Poison on the target.

Gain +50% Crit against enemies with Poison.

At start of combat, inflict 10 (+25
) Poison on all enemies.

Rush abilities last 3 seconds longer. Backup.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.