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Choose a Rare Relic

Choose an Epic Item

Crystalline Prison

Ignore

Choose a Hero. Retrain one of their upgrades.

Express Delivery

Mine Shards

Shards ×5

Random Epic Relic

Retrain

Retrain

Choose a Hero. Retrain one of their upgrades.

S-Rank Hero

Leave

Leave without choosing a Hero.

Starter Kit

Strange Fruits

Rest

Heroes gain +{statbonus}% basic stats next combat.

The Campfire

Train

Rank up a {rank}-rank or lower Hero.

Study

Choose a Hero. Retrain one of their upgrades.

Recharge

Recharge your Emergency Rewind ability.

Skip

Skip the campfire rewards.

The Curse of the Kiss

The Debtor

Walk Away

Decline the offer.

Leave

Keep your current debts and relics.

The Etched Path

Green Path

Get {name} after winning {combatcount} combat.

Blue Path

Get {name} after winning {combatcount} combat.

Purple Path

Get {name} after winning {combatcount} combats.

Golden Path

Get {name} after winning {combatcount} combats.

The Fairy Ring

Safe

Gain {name}.

Seek Item

Gain {name} after winning next combat. Heroes start that combat with Poison equal to {poisonpercent}% of their Max HP.

Seek Relic

Gain {name} after winning your next combat. Earn no Shards for that combat victory.

The Guild Banner

{name} Design

Gain a {name} relic.

The Nest

The Reflecting Pool

Take Item

Get an item for {class}.

Take Relic

Get a relic for {class}.

The Rift Puppy

Ignore

The Act Boss will reward {shardbonus} more Shards.

The Ringing Fall

Meditate

Choose a {rank}-rank or lower Hero to rank up. Your Heroes lose {statlosspercent}% basic stats for the next {combatcount} combats.

Investigate

Gain a {name}.

The Slumbering Monster

Bold

Gain {name}. At the start of next combat, your Heroes receive Burn equal to {burnpercent}% of their Max HP.

Safe

Gain {name}.

Reckless

Gain {name}. At the start of next combat, your Heroes receive Burn equal to {burnpercent}% of their Max HP.

The Three Urns

Left

It could contain {relic}, {shards} Shards, or a temporary curse.

Center

It could contain {relic}, {shards} Shards, or a temporary curse.

Right

It could contain {relic}, {shards} Shards, or a temporary curse.

The Void Beast

The Well of Temptations

Drink

{goodchance}% chance for a positive outcome, {badchance}% chance for a negative outcome.

Leave

Walk away from the well.

Three Paths

Meadow

Gain a {name}.

Chasm

Gain {shardbonus} more Shards per combat victory for the next {combatcount} combats, but your Heroes lose {statlosspercent}% basic stats for these combats.

Trial: Demolition

Fight

Defeat the turtle within {timelimit} seconds to gain {shards} Shards.

Fight Tougher

Defeat the turtle with +{hpbonus}% Max HP within {timelimit} seconds to gain {shards} Shards.

Fight Toughest

Defeat the turtle with +{hpbonus}% Max HP within {timelimit} seconds to gain {shards} Shards.

Trial: Endurance

{survivetime}s

Survive for {survivetime} seconds to gain {shards} Shards.

Trial: Rematch

Trial: Single Combat