
A complete list of all Guildrun events and their outcomes.
Gain {relic}.
Gain {itemWithDesc}.
Choose a Hero. Retrain one of their upgrades.
Gain a {name}.
Gain a {name}.
Gain a {name}.
Gain {relic}.
Choose a Hero. Retrain one of their upgrades.
Get {hero}.
Leave without choosing a Hero.
Choose a Hero to permanently gain {amount} {stat}.
Choose an Item Starter Kit.
Choose a Shard Starter Kit.
Choose a Stat Boost Starter Kit.
Choose 1 of {reliccount} rare relics. Each is paired with a strange fruit relic that reduces a stat for all Heroes.
Choose 1 of {reliccount} relics which each increase a stat for all Heroes. Your Heroes start next combat stunned for {stuntime} seconds.
For the next {stuncombatcount} combats your Heroes start combat stunned for {stunduration} seconds. After those {stuncombatcount} combats, your Heroes permanently gain {maxhpbonus} Max HP.
Heroes gain +{statbonus}% basic stats next combat.
Rank up a {rank}-rank or lower Hero.
Choose a Hero. Retrain one of their upgrades.
Recharge your Emergency Rewind ability.
Your Heroes gain +{statbonus}% basic stats next combat.
Skip the campfire rewards.
Gain {name}. All Heroes permanently lose 1 {stat}.
Gain {name}. A Hero permanently loses 1 {stat}.
Choose a B-rank or higher Hero. Randomly retrain their B-Rank Specialization into another one. Get a rare item.
Heroes gain +{statbonus}% basic stats next combat.
Choose from {reliccount} common relics. Earn {shards} fewer Shards for your next combat victory.
Decline the offer.
Choose from {reliccount} rare relics. Earn {shards} fewer Shards for your next combat victory.
Choose from {reliccount} epic relics. Earn {shards} fewer Shards for your next combat victory. Your Heroes take damage equal to {damagepercent}% of their Max HP at the start of every combat.
Keep your current debts and relics.
Get {name} after winning {combatcount} combat.
Get {name} after winning {combatcount} combat.
Get {name} after winning {combatcount} combats.
Get {name} after winning {combatcount} combats.
Gain {name}.
Gain {name} after winning next combat. Heroes start that combat with Poison equal to {poisonpercent}% of their Max HP.
Gain {name} after winning your next combat. Earn no Shards for that combat victory.
Gain a {name} relic.
Gain a {name} relic.
Choose from {reliccount} common relics. Get the relic after winning {combatcount} combat.
Gain {name}. Your Heroes have -{defensepenalty}% Defense next combat.
Gain {name}. Your Heroes have -{defensepenalty}% Defense for the next {combatcount} combats.
Get an item for {class}.
Get a relic for {class}.
The Act Boss will reward {shardbonus} more Shards.
Choose from {itemcount} rare items. Your Heroes take damage equal to {damagepercent}% of their Max HP at the start of the next combat.
Choose from {itemcount} epic items. Your Heroes take damage equal to {damagepercent}% of their Max HP at the start of the next combat.
Choose a {rank}-rank or lower Hero to rank up. Your Heroes lose {statlosspercent}% basic stats for the next {combatcount} combats.
Gain a {name}.
Gain {name}. At the start of next combat, your Heroes receive Burn equal to {burnpercent}% of their Max HP.
Gain {name}.
Gain {name}. At the start of next combat, your Heroes receive Burn equal to {burnpercent}% of their Max HP.
It could contain {relic}, {shards} Shards, or a temporary curse.
It could contain {relic}, {shards} Shards, or a temporary curse.
It could contain {relic}, {shards} Shards, or a temporary curse.
Gain {name}. Your Heroes start next combat Stunned for {time} seconds.
Your Heroes gain +{statbonus}% basic stats next combat.
{goodchance}% chance for a positive outcome, {badchance}% chance for a negative outcome.
Walk away from the well.
Gain a {name}.
Gain {shardbonus} more Shards per combat victory for the next {combatcount} combats, but your Heroes lose {statlosspercent}% basic stats for these combats.
Choose from {reliccount} epic relics. Get the relic after your next combat victory. Heroes lose {statlosspercent}% basic stats for that combat.
Defeat the turtle within {timelimit} seconds to gain {shards} Shards.
Defeat the turtle with +{hpbonus}% Max HP within {timelimit} seconds to gain {shards} Shards.
Defeat the turtle with +{hpbonus}% Max HP within {timelimit} seconds to gain {shards} Shards.
Survive for {survivetime} seconds to gain {shards} Shards.
Defeat the {bossname} in 1v1 combat to gain {relicname}. The Hero will have {statreduction}% reduced basic stats for this combat.
Defeat the {bossname} within {timelimit} seconds to get {relicname}.
Defeat the {bossname} to get {relicname}. Your Heroes will have {statreduction}% reduced basic stats for this combat.
Defeat the creature in 1v1 combat to gain {shards} Shards.
Defeat the creature in 1v1 combat to gain {name}.
Defeat the creature in 1v1 combat to gain {name}.