critcap.gg Brand Logo
This site is not associated with Valve Corp.
Clear

A Pile of Shards

You found 10 Shards in a pile by the river.

Attack Boost

Permanently increase a Hero's Attack by 100.

Attack Speed Boost

Permanently increase a Hero's Attack Speed by 80.

Choose a Rare Relic

Choose a Rare Relic

Choose an Epic Item

Choose an Epic item.

Crit Boost

Permanently increase a Hero's Crit by 60.

Crystalline Prison

The path ahead is blocked by a large monster encased in crystal up to its neck. The crystals are draining its power, and it seems to take all of the monster's remaining energy to pry open a single eye to gaze sadly upon your Heroes. It seems harmless, and could use your help.

Defense Boost

Boost Defense

Permanently increase a Hero's Defense by 120.

Express Delivery

Blessing of Hermes

A figure in a dark uniform skids out of a portal, parcel tucked under one arm. He lands beside your guild, already producing a clipboard.

Find an Item

Common Max HP Item

Get a common item that increases Max HP.

Find an Item

Common Mana Regen Item

Get a common item that increases Mana Regen.

Find an Item

Common Attack Item

Get a common item that increases Attack.

Find an Item

Common Magic Item

Get a common item that increases Magic.

Find an Item

Common Defense Item

Get a common item that increases Defense.

Find an Item

Common Attack Speed Item

Get a common item that increases Attack Speed.

Find an Item

Common Crit Item

Get a common item that increases Crit.

HP/S Boost

Permanently increase a Hero's HP/S by 40.

Increase Endless Score

Increase your endless mode score by 1.

Magic Boost

Permanently increase a Hero's Magic by 100.

Mana Regen Boost

Permanently increase a Hero's Mana Regen by 16.

Max HP Boost

Permanently increase a Hero's Max HP by 800.

Mine Shards

A Few Shards

Your guild finds a large node of glowing Shards.

Omnivamp Boost

Permanently increase a Hero's Omnivamp by 40.

Random Epic Relic

Get a random epic relic.

Rest

Your guild finds a secluded location to rest and recover before the next fight.

Retrain

Rank-Up Re-Roll

Retrain an upgrade on one of your Heroes.

Retrain

Rank-Up Re-Roll

Retrain an upgrade on one of your Heroes.

S-Rank Hero

Get a random S-Rank Hero from one of your 3 most-played classes.

Starter Kit

Guild Master's Gift

A clerk from the Department of Guild Affairs leans through the rift's threshold, parcel in hand. She waves your guild over and hands them the parcel before vanishing back to the other side.

Strange Fruits

Your guild wanders into a large grove of colorful, alien fruits. Upon closer inspection, the fruits are warm to the touch and radiate large amounts of magical energy.

The Abandoned Camp

Path of Growth

A camp left behind by an unsuccessful guild, abandoned in a hurry. They didn't die here, but they did leave something useful behind.

The Altar

Path of Agression

A stone altar, mostly reclaimed by moss. Something gleams at its base.

The Campfire

First Campfire

Your guild gathers around the campfire, and your Heroes enjoy a rare moment of calm.

The Campfire

Second Campfire

Your guild gathers around the campfire, and your Heroes enjoy a rare moment of calm.

The Curse of the Kiss

Your guild wanders upon an ornate stone temple. The door to the temple is blocked by the weathered statue of a strange monster. The statue's true form has been lost to time, but its wide mouth and squat frame vaguely resemble that of a frog.

The statue whispers something into the minds of your Heroes, not in language they recognize but in a wave of pure intention. "Kiss me. Free me."

The Debtor

A faceless creature drifts towards your guild. It draws a scroll from its sleeve and unfurls it to reveal a mess of swirling, inky, alien runes. The runes thoughtfully re-arrange themselves into symbols your Heroes can recognize: "I have relic, if you have shard."

The Etched Path

The Cartograph

Your guild decides to investigate a crumbling ruin. Inside, they find an ancient map carved directly into its walls. It points to treasures in four different directions.

The Fairy Ring

Your guild spots a ring of pulsing mushrooms in a clearing, each one as big as a bear. Spores roll off them in slow green waves. At the center, a slim rift hovers above a pile of treasures.

The Fallen Beast

Path of Sanctuary

A long-dead beast lies sprawled across the path, swallowed by vines. Its armor is still intact.

The Guild Banner

Your guild catches a break between fights. Talk drifts to the guild's banner, which needs a design to be submitted to The Department of Guild Affairs by tomorrow. Each Hero has their own opinion on which design they should choose for the banner.

The Nest

A single egg, big as a barrel, rests in a nest of bones. Something glints inside the shell - an artifact, half-grown into its surface. The mother is nowhere in sight, but it can't be far.

The Reflecting Pool

Your Heroes stumble upon a whisper-still pool of bright blue water in a glade. As they gaze into it, its perfectly mirrored surface begins to ripple and swirl with reflections of the past. An object shimmers at the water's surface.

The Rift Puppy

An adorable rift puppy is surrounded by hungry beasts. It pleads for help with beady, sad eyes.

The Ringing Fall

A majestic waterfall appears before your guild. A high-pitched ringing sound pierces through the crashing water every 15 seconds like clockwork. It seems to be coming from behind the waterfall.

The Slumbering Monster

A giant beast snores away peacefully atop a hoard of precious items it has collected over the eons. Its nostrils bellow smoke with each exhale.

The Three Urns

Your guild discovers a mausoleum. Once inside, they notice a reliquary with three open urns sitting atop it. As your guild approaches the urns, they slam shut and shuffle themselves, as though guided by the hand of some far-off swindler.

The Void Beast

An ancient being materializes in front of your guild. It hungers not for flesh or Shards, but memories. It conjures 3 long-lost relics before your guild, and offers them in exchange for a bite of remembrance.

The Well of Temptations

Your Heroes find themselves drawn towards the edge of an old well, the stone worn smooth by age. The water below seems tempting; the deeper they look, the brighter it shines.

Three Paths

The Jagged Divide

A three-way fork in the road. To the left, a quiet meadow. To the middle, a chasm split with jagged pillars. To the right, a dark forest of bone-white trees.

Train a Hero

Small Stat Bonus

Train a Hero

Small Max HP Bonus

Permanently increase a Hero's Max HP by {amount}.

Train a Hero

Small Mana Regen Bonus

Permanently increase a Hero's Mana Regen by {amount}.

Train a Hero

Small Attack Bonus

Permanently increase a Hero's Attack by {amount}.

Train a Hero

Small Magic Bonus

Permanently increase a Hero's Magic by {amount}.

Train a Hero

Small Defense Bonus

Permanently increase a Hero's Defense by {amount}.

Train a Hero

Small Attack Speed Bonus

Permanently increase a Hero's Attack Speed by {amount}.

Train a Hero

Small Crit Bonus

Permanently increase a Hero's Crit by {amount}.

Trial: Demolition

Your guild spots an energy field surrounding a single armored turtle. It's protecting a pile of Shards. It doesn't seem very threatening, but its shell looks incredibly sturdy.

Trial: Endurance

Your guild turns a corner and notices an energy field surrounding a small army of mushroom monsters. They are guarding a pile of Shards, and seem to be surrounded by an impenetrable shield.

Trial: Rematch

Your guild discovers a massive creature standing inside a canyon. Even from afar they can clearly recognize the very same {bossname} they defeated not long ago!
There are sizzling runes etched around it in a circle.

Trial: Single Combat

Your guild crests a hill and notices an energy field containing a single monster waiting in the valley below, standing triumphantly over a pile of treasure.