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Mage

Mage

Mages use Magic to deal damage and disrupt enemies with their active abilities.

Mage Mechanics: Stall, Burn, Frost.

Upgrades

Arcane Destruction
Class Upgrade

On cast, gain 100 Crit.

Crit
Burning Absorption
Class Upgrade

On cast, gain 1 Magic per 8 Burn on enemies in range.

Burn
Burning Casts
Class Upgrade

On cast, inflict 0 (+50 Magic) Burn on enemies in range.

Burn
Enchanted Attacks
Class Upgrade

On auto attack, deal 0 (+100 Magic) bonus damage.

Fast Cast
Class Upgrade

Gain 8 Mana Regen and 40 Starting Mana.

Freezing Absorption
Class Upgrade

On cast, gain 1 Magic per 5 Frost on enemies in range.

Frost
Freezing Casts
Class Upgrade

On cast, inflict 0 (+25 Magic) Frost on enemies in range.

Frost
Hermit
Class Upgrade

At start of combat, if this Hero is alone in the back 2 rows they gain +25% Magic and +50% Crit.

Crit
Instacast
Class Upgrade

After Stall (15, Stall 30, and Stall 45), gain 100 Mana.

Stall
Mage Armor
Class Upgrade

At start of combat, if this Hero is in the front row they gain 0 (+100 Magic) Defense.

Magical Growth
Class Upgrade

At start of combat, Mages permanently gain 15 Magic. Backup.

Backup
Stall Certainty
Class Upgrade

Stall abilities trigger 6 seconds faster. Backup.

StallBackup
Stalled Cold
Class Upgrade

After Stall (20), inflict 0 (+35 Magic) Frost on all enemies.

StallFrost
Stalled Growth
Class Upgrade

After Stall (30), permanently gain 40 Magic.

Stall
Stalled Heat
Class Upgrade

After Stall (20), inflict 0 (+50 Magic) Burn on all enemies.

StallBurn