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Acceleration Accumulator
Acceleration Accumulator

Quest: Trigger Rush 3 times.

Rush abilities last 1 second longer.

Acceleration Ascendancy
Acceleration Ascendancy

Quest: Trigger Rush 15 times.

Rush abilities last 4 seconds longer.

Acceleration Conduit
Acceleration Conduit

Quest: Trigger Rush 6 times.

Rush abilities last 3 seconds longer.

Acceleration Filigree
Acceleration Filigree

On kill for Rush (20), gain 12 Shards.

Acceleration Fluctuator
Acceleration Fluctuator

On Rush trigger, give Heroes 10 Attack Speed and 10 Attack.

Acceleration Immunizer
Acceleration Immunizer

For Rush (2), Heroes are immune to damage.

Acceleration Lattice
Acceleration Lattice

For Rush (10), Heroes gain 20 HP/S.

Acceleration Legacy Crystal
Acceleration Legacy Crystal

For Rush (6), Heroes gain +1% basic stats for every 2 times you've triggered Rush this game.

Acceleration Mandate
Acceleration Mandate

Quest: Trigger Rush 25 times.

Increase your team size by 1 (Max: 5).

Acceleration Nexus
Acceleration Nexus

Every 2 Rush triggers, gain 1 Shard.

Acceleration Prism
Acceleration Prism

On Rush trigger, give Heroes 15 Crit.

Acceleration Reactor
Acceleration Reactor

On Rush trigger, give Heroes 5 Crit and 10 Attack Speed.

Acceleration Resonator
Acceleration Resonator

On Rush trigger, Heroes gain 250 Shields.

Acceleration Vessel
Acceleration Vessel

Quest: Trigger Rush 4 times.

Rush abilities last 2 seconds longer.

Advanced Differentiator
Advanced Differentiator

Shop rerolls cost 2 less.

Alignment Ascendancy
Alignment Ascendancy

Quest: Trigger Rush or Stall 25 times.

On Rush or Stall trigger, Heroes gain 10 Attack Speed and 15 Defense.

All In
All In

Gain 40 Shards.

Start with Emergency Rewind unavailable.

Arcane Amplifier
Arcane Amplifier

Mages and Mystics gain 50 Magic and 4 Mana Regen.

Arcane Backup Prism
Arcane Backup Prism

Heroes gain 20 Magic per rank of each Mage in the reserves and 2 Mana Regen per rank of each Mystic in the reserves.

Arcane Conduit
Arcane Conduit

Quest: Cast 25 Active Abilities.

Heroes gain 25 Starting Mana.

Arcane Energy Crystal
Arcane Energy Crystal

Whenever a Mage or Mystic casts, they deal damage equal to 100% of their Magic to all enemies and apply Shields equal to 1000% of their Mana Regen to all Heroes.

Arcane Mandate
Arcane Mandate

Quest: Deal 15000 damage with active abilities.

Increase your team size by 1 (Max: 5).

Ascension Mandate
Ascension Mandate

Quest: Win a combat with Heroes of 3 or more different ranks in combat.

Increase your team size by 1 (Max: 5).

Assassin Crest
Assassin Crest

Get an item which makes a Hero count as an Assassin during combat.

Assassin Equipment
Assassin Equipment

Get an item which benefits Assassins.

Start with 5 fewer Shards.

Assassin's Ambush Engine
Assassin's Ambush Engine

Heroes gain 30 Crit.

Whenever an Assassin auto attacks while Stealthed, they inflict Poison on their target equal to 75% of their Crit.

At start of combat, Assassins in the back 2 rows gain Stealth for 5 seconds and target the most threatening enemy.

Assassin's Combative Reflection
Assassin's Combative Reflection

Assassins gain 15 Crit and 25 Attack.

Assassin's Elevation Prism
Assassin's Elevation Prism

Whenever an Assassin kills an enemy they permanently gain 7 Crit then you gain 1 Shard per 100 Crit they have (Max: 10).

Assassin's Emblem
Assassin's Emblem

If there is an Assassin in combat, Heroes gain Stealth for 3 seconds the first time they go below 66% Max HP each combat.

Assassin's Enchanted Reflection
Assassin's Enchanted Reflection

Assassins gain 15 Crit and 25 Magic.

Assassin's Endurance Banner
Assassin's Endurance Banner

Assassin's Rush abilities last 3 seconds longer.

Assassin's Greed Banner
Assassin's Greed Banner

Assassins gain 1 Attack and 1 Magic per 5 Shards you've generated this game.

Assassin's Medallion
Assassin's Medallion

Assassins gain 15 Crit.

Assassin's Memento
Assassin's Memento

At start of combat, gain 4 Shards per Assassin in combat.

Assassin's Patience Banner
Assassin's Patience Banner

Whenever an Assassin Crits, they permanently gain 1 Attack and 1 Magic.

Assassin's Payday Banner
Assassin's Payday Banner

Whenever an Assassin kills an enemy, gain 4 Shards.

Assassin's Smokescreen Banner
Assassin's Smokescreen Banner

Assassins gain Stealth for 3 seconds the first time they go below 33% Max HP each combat.

Assassin's Supremacy Filigree
Assassin's Supremacy Filigree

For Rush (4), Assassins gain Stealth and 200 Crit.

Attack Parcel
Attack Parcel

Get a random rare item that gives Attack.

Attack Speed Parcel
Attack Speed Parcel

Get a random rare item that gives Attack Speed.

Backline Aggressor
Backline Aggressor

At start of combat, Heroes in the back row gain 10 Attack Speed and 15 Crit.

Backline Quickener
Backline Quickener

At start of combat, Heroes in the back row gain 40 Attack Speed and increased move speed.

Backline Sharpener
Backline Sharpener

At start of combat, Heroes in the back row gain 25 Crit and increased move speed.

Basic Differentiator
Basic Differentiator

Shop rerolls cost 1 less.

Blight Resonance Prism
Blight Resonance Prism

Whenever an enemy takes Poison or Burn damage, heal all adjacent Heroes to them for 50% of that damage.

Bossy
Bossy

Quest: Win 6 combats.

Gain 50 Shards.

Burn Accumulator
Burn Accumulator

Quest: Inflict 150 Burn.

Gain 15 Shards.

Burn Amplifier
Burn Amplifier

Whenever a Hero inflicts Burn, inflict 33% more.

Burn Ascendancy
Burn Ascendancy

Quest: Inflict 1200 Burn.

The first time each enemy reaches 100 Burn, inflict 50 Burn on their nearest ally.

Burn Bauble
Burn Bauble

At start of combat, inflict 15 Burn on all enemies.

Burn Catalyst
Burn Catalyst

For Rush (15), enemies receive 50% more Burn damage.

Burn Conduit
Burn Conduit

Quest: Inflict 600 Burn.

Whenever a Hero inflicts Burn, they gain 1 Magic and 1 Attack per 6 Burn inflicted.

Burn Migrator
Burn Migrator

Whenever an enemy dies, transfer their Burn to the nearest enemy.

Burn Vessel
Burn Vessel

Quest: Inflict 300 Burn.

Heroes gain 200 Max HP and 25 Attack.

Burning Spiral Engine
Burning Spiral Engine

Whenever an enemy with 100 or more Burn dies, damage all enemies in a large area around them equal to 50% of their Max HP.

Combative Codex
Combative Codex

Heroes gain 1d6 Attack.

On combat victory, permanently increase the Attack gained by 6.

Crest Windfall
Crest Windfall

Get two random items which make a Hero count as having an additional class.

Start with 5 fewer Shards.

Crit Parcel
Crit Parcel

Get a random rare item that gives Crit.

Critical Absorption Prism
Critical Absorption Prism

On Crit, the Hero that Crit steals 60 Max HP from their target.

Critical Ascendancy
Critical Ascendancy

Quest: Crit 100 times.

Each Hero's first auto attack against each enemy gains 1500 Crit and Stuns them for 2.5 seconds.

Critical Mandate
Critical Mandate

Quest: Crit 200 times.

Increase your team size by 1 (Max: 5).

Critical Singularity
Critical Singularity

At start of combat, each Hero with less than 150 Crit has their Crit set to 150. Each Hero with 150 or more Crit has their Attack Speed, Attack, and Magic set to 150 if they had less than 150 of those stats.

Critical Vessel
Critical Vessel

Quest: Crit 20 times.

Heroes gain 25 Attack Speed and 5 Omnivamp.

Debt
Debt

At start of combat, Heroes take damage equal to 10% of their Max HP.

Deceleration Accumulator
Deceleration Accumulator

Quest: Trigger Stall 3 times.

Stall abilities trigger 2 seconds faster.

Deceleration Aegis
Deceleration Aegis

After Stall (15, Stall 30, and Stall 45), Heroes gain 800 lasting Shields.

Deceleration Apotheosis
Deceleration Apotheosis

After Stall (25, Stall 50, and Stall 75), give Heroes +20% to all their basic stats.

Deceleration Ascendancy
Deceleration Ascendancy

Quest: Trigger Stall 15 times.

Stall abilities trigger 9 seconds faster.

Deceleration Conduit
Deceleration Conduit

Quest: Trigger Stall 6 times.

Stall abilities trigger 6 seconds faster.

Deceleration Corruptor
Deceleration Corruptor

After Stall (15) and Stall (30), double the amount of Poison on all enemies.

Deceleration Filigree
Deceleration Filigree

After Stall (30 and Stall 60), gain 12 Shards.

Deceleration Fluctuator
Deceleration Fluctuator

On Stall Trigger: Heroes gain 10 Attack Speed and 10 Magic.

Deceleration Lattice
Deceleration Lattice

After Stall (20), Heroes gain 10 HP/S.

Deceleration Legacy Crystal
Deceleration Legacy Crystal

After Stall (45), Heroes gain +1% basic stats for every 2 times you've triggered Stall this game.

Deceleration Mandate
Deceleration Mandate

Quest: Trigger Stall 25 times.

Increase your team size by 1 (Max: 5).

Deceleration Nexus
Deceleration Nexus

Every 2 Stall triggers, gain 1 Shard.

Deceleration Reactor
Deceleration Reactor

On Stall trigger, give Heroes a 10% Max HP Shield and 8 Mana.

Deceleration Resonator
Deceleration Resonator

On Stall trigger, Heroes heal 250.

Deceleration Vessel
Deceleration Vessel

Quest: Trigger Stall 4 times.

Stall abilities trigger 3 seconds faster.

Defense Parcel
Defense Parcel

Get a random rare item that gives Defense.

Defensive Amplifier
Defensive Amplifier

Tanks and Vanguards gain 45 Defense and 300 Max HP.

Defensive Backup Prism
Defensive Backup Prism

Heroes gain 30 Defense per rank of each Tank in the reserves and 200 Max HP per rank of each Vanguard in the reserves.

Defensive Energy Crystal
Defensive Energy Crystal

At start of combat, Tanks and Vanguards gain Shields equal to 100% of their Max HP.

After Stall (20 and Stall 40), Tanks and Vanguards gain Shields equal to 1000% of their Defense.

Desperation Mandate
Desperation Mandate

Quest: Win a combat with only 1 surviving Hero.

Increase your team size by 1 (Max: 5).

Divergence Vessel
Divergence Vessel

Quest: Win a combat with 3 or more Heroes that do not share a Class in play.

Gain 25 Shards.

Dominion Mandate
Dominion Mandate

Quest: Inflict 5000 Debuffs.

Increase your team size by 1 (Max: 5).

Duelist Crest
Duelist Crest

Get an item which makes a Hero count as a Duelist during combat.

Duelist Equipment
Duelist Equipment

Get an item which benefits Duelists.

Start with 5 fewer Shards.

Duelist's Chill Banner
Duelist's Chill Banner

Whenever a Duelist auto attacks, they inflict 2 Frost on their target.

Duelist's Combative Reflection
Duelist's Combative Reflection

Duelists gain 20 Attack Speed and 25 Attack.

Duelist's Emblem
Duelist's Emblem

If there is a Duelist in combat, Heroes deal 30 bonus damage with each auto attack.

Duelist's Flame Banner
Duelist's Flame Banner

Whenever a Duelist auto attacks, they inflict 3 Burn on their target.

Duelist's Fury Filigree
Duelist's Fury Filigree

For Rush (10), Duelists gain 150 Attack Speed.

Duelist's Medallion
Duelist's Medallion

Duelists gain 20 Attack Speed.

Duelist's Memento
Duelist's Memento

For each Duelist in combat, Stall abilities trigger 4 seconds earlier.

Duelist's Momentum Engine
Duelist's Momentum Engine

Heroes gain 40 Attack Speed.

Whenever a Duelist auto attacks, they deal 5 bonus damage for each time they have auto attacked this combat.

Duelist's Outbreak Banner
Duelist's Outbreak Banner

Whenever a Duelist auto attacks, they gain 1 Attack Speed and 1 Attack per type of Debuff on their target.

Duelist's Precise Reflection
Duelist's Precise Reflection

Duelists gain 20 Attack Speed and 15 Crit.

Duelist's Precision Banner
Duelist's Precision Banner

Duelists gain 1 Crit per 5 Shards you've generated this game.

Duelist's Profusion Filigree
Duelist's Profusion Filigree

After Stall (12), whenever a Duelist auto attacks they also hit the nearest enemy to their target, dealing 25% damage and applying on-hit effects.

Duelist's Rhythm Prism
Duelist's Rhythm Prism

Whenever a Duelist auto attacks, they randomly inflict 2 Poison, 4 Frost, or 6 Burn on their target.

Duelist's Toxin Banner
Duelist's Toxin Banner

Whenever a Duelist auto attacks, they inflict 1 Poison on their target.

Enchanted Codex
Enchanted Codex

Heroes gain 1d6 Magic.

On combat victory, permanently increase the Magic gained by 6.

Fast Track
Fast Track

Instantly rank up the above Hero.

Start with 10 fewer Shards.

Fire Starter
Fire Starter

Each second for Rush (10), inflict 3 Burn on all enemies.

Frontline Barricader
Frontline Barricader

At start of combat, Heroes in the front row gain 60 Defense and grow in size.

Frontline Defender
Frontline Defender

At start of combat, Heroes in the front row gain 100 Max HP and 15 Defense.

Frontline Embiggener
Frontline Embiggener

At start of combat, Heroes in the front row gain 400 Max HP and grow in size.

Frost Accumulator
Frost Accumulator

Quest: Inflict 100 Frost.

Gain 15 Shards.

Frost Amplifier
Frost Amplifier

Whenever a Hero inflicts Frost, inflict 33% more.

Frost Ascendancy
Frost Ascendancy

Quest: Inflict 800 Frost.

The first time each enemy reaches 75 Frost, Stun them for 2 seconds.

Frost Bauble
Frost Bauble

At start of combat, inflict 10 Frost on all enemies.

Frost Catalyst
Frost Catalyst

After Stall (15, Stall 30, and Stall 45), all enemies receive damage equal to 5 times the amount of Frost they have.

Frost Conduit
Frost Conduit

Quest: Inflict 400 Frost.

Whenever a Hero inflicts Frost, they gain 1 Magic and 1 Attack per 4 Frost inflicted.

Frost Migrator
Frost Migrator

Whenever an enemy dies, transfer their Frost to the nearest enemy.

Frost Surge
Frost Surge

At start of combat, inflict 20 Frost on all enemies.

Frost Vessel
Frost Vessel

Quest: Inflict 200 Frost.

Heroes gain 30 Defense and 3 Mana Regen.

Generation Conduit
Generation Conduit

Quest: Generate 25 Shards.

On Shards generated, Heroes gain 15 Crit and 500 Shields.

Glacial Decay Engine
Glacial Decay Engine

Frost now deals damage to enemies when it ticks down (like Burn does).

Glacial Guard Prism
Glacial Guard Prism

Whenever a Hero inflicts Frost, they gain 6 Shields per Frost inflicted.

Godspeed Ascension Engine
Godspeed Ascension Engine

For Rush (1), Heroes gain +150% basic stats.

Golden Ascendancy
Golden Ascendancy

Quest: Win a combat with 66 or more Shards in your bank.

Get 4 random Crest items. Crest items make a Hero count as having an additional class.

Greed Mandate
Greed Mandate

Quest: Win a combat with 100 or more Shards in your bank.

Increase your team size by 1 (Max: 5).

Harmony Crystal
Harmony Crystal

Increase your team size by 1 (Max: 5).

Health Parcel
Health Parcel

Get a random rare item that gives Max HP.

Heroic Capacity Expander
Heroic Capacity Expander

Heroes can equip an additional item (Max: 5).

Immolation Accelerator
Immolation Accelerator

On Rush trigger, inflict 20 Burn on all enemies.

Item Bazaar
Item Bazaar

Items cost 2 fewer Shards.

Item Windfall
Item Windfall

Get 5 random common items.

Start with 5 fewer Shards.

Legacy Charm
Legacy Charm

Heroes gain 1d1% basic stats.

Every 2 combat victories, permanently increase the amount of basic stats by 1%.

Mage Crest
Mage Crest

Get an item which makes a Hero count as a Mage during combat.

Mage Equipment
Mage Equipment

Get an item which benefits Mages.

Start with 5 fewer Shards.

Mage's Administration Filigree
Mage's Administration Filigree

Whenever a Mage casts, they deal damage to the lowest-health enemy equal to 300% of their Magic.

Mage's Cataclysm Engine
Mage's Cataclysm Engine

Heroes gain 50 Magic.

Whenever a Mage casts, they inflict Burn and Frost on all enemies in their range equal to 20% of their Magic.

Mage's Elemental Banner
Mage's Elemental Banner

Whenever a Mage casts, all enemies in their range take 4 damage per Frost and 2 damage per Burn they have.

Mage's Emblem
Mage's Emblem

If there is a Mage in combat, your Hero's active abilities gain 100 Crit.

Mage's Enlightenment Banner
Mage's Enlightenment Banner

After Stall (15), Mages permanently gain 6 Magic.

Mage's Flowing Reflection
Mage's Flowing Reflection

Mages gain 25 Magic and 4 Mana Regen.

Mage's Frostbite Banner
Mage's Frostbite Banner

Whenever a Mage casts, they inflict Frost on their target equal to 66% of the Mana spent.

Mage's Inferno Banner
Mage's Inferno Banner

Whenever a Mage casts, they inflict Burn on their target equal to 100% of the Mana spent.

Mage's Medallion
Mage's Medallion

Mages gain 25 Magic.

Mage's Memento
Mage's Memento

At start of combat, inflict 15 Frost on all enemies per Mage in combat.

Mage's Precise Reflection
Mage's Precise Reflection

Mages gain 25 Magic and 15 Crit.

Mage's Serenity Banner
Mage's Serenity Banner

After Stall (15 and Stall 30), Mages gain 100 Mana.

Mage's Transmutation Prism
Mage's Transmutation Prism

Whenever a Mage auto attacks, they deal bonus damage to their target equal to 100% of their Magic.

Magic Parcel
Magic Parcel

Get a random rare item that gives Magic.

Mana Regen Parcel
Mana Regen Parcel

Get a random rare item that gives Mana Regen.

Martial Amplifier
Martial Amplifier

Assassins, Duelists, and Warriors gain 15 Crit, 20 Attack Speed, and 25 Attack.

Martial Backup Prism
Martial Backup Prism

Heroes gain 10 Crit per rank of each Assassin in the reserves, 15 Attack Speed per rank of each Duelist in the reserves, and 20 Attack per rank of each Warrior in the reserves.

Martial Energy Crystal
Martial Energy Crystal

Auto attacks by Assassins, Duelists, and Warriors gain 100 Crit.

Merchant Mandate
Merchant Mandate

Quest: Reroll the shop 9 times, then complete a combat.

Increase your team size by 1 (Max: 5).

Momentous Differentiator
Momentous Differentiator

Heroes gain 2 Attack Speed for each time you've rerolled the shop this game.

Multiclass Conduit
Multiclass Conduit

Quest: Win a combat with 4 or more combined classes in play.

Get 3 random Crest items. Crest items make a Hero count as having an additional class.

Mystery Charm
Mystery Charm

Get a random rare relic.

Mystic Crest
Mystic Crest

Get an item which makes a Hero count as a Mystic during combat.

Mystic Equipment
Mystic Equipment

Get an item which benefits Mystics.

Start with 5 fewer Shards.

Mystic's Abundance Engine
Mystic's Abundance Engine

Heroes gain 8 Mana Regen.

Whenever a Mystic Shields a Hero, give that Hero lasting Shields equal to 50% of the Shield applied.

Mystic's Barrier Banner
Mystic's Barrier Banner

Whenever a Mystic casts, they Shield the lowest-health Hero equal to 500% of their Mana Regen.

Mystic's Emblem
Mystic's Emblem

If there is a Mystic in combat, Heroes gain 4 Mana Regen and 10 HP/S.

Mystic's Enchanted Reflection
Mystic's Enchanted Reflection

Mystics gain 4 Mana Regen and 25 Magic.

Mystic's Inundation Prism
Mystic's Inundation Prism

Whenever a Mystic Shields a Hero, damage their nearest enemy for 50% of the Shield applied.

Mystic's Medallion
Mystic's Medallion

Mystics gain 4 Mana Regen.

Mystic's Memento
Mystic's Memento

At start of combat, Heroes gain a 15% Max HP Shield per Mystic in combat.

Mystic's Outbreak Banner
Mystic's Outbreak Banner

Whenever a Mystic casts, they gain 2 Magic per type of Debuff on all enemies.

Mystic's Payday Banner
Mystic's Payday Banner

Every 5 times a Mystic casts, gain 1 Shard.

Mystic's Prosperity Banner
Mystic's Prosperity Banner

Whenever a Mystic casts, they gain Magic equal to 50% of their Mana Regen.

Mystic's Prosperity Filigree
Mystic's Prosperity Filigree

Whenever a Mystic casts after Stall (15), they give the nearest Hero Magic and Attack equal to 66% of their Mana Regen.

Mystic's Protection Banner
Mystic's Protection Banner

Whenever a Mystic casts, they Shield the nearest Hero equal to the total number of Debuff stacks on all enemies.

Mystic's Vital Reflection
Mystic's Vital Reflection

Mystics gain 4 Mana Regen and 200 Max HP.

Omnity Enforcer
Omnity Enforcer

Get all 7 Crests. Crests are items which make a Hero count as having an additional class during combat.

Omnity Mandate
Omnity Mandate

Quest: Win a combat with a Hero of all 7 classes in combat or in the reserves.

Increase your team size by 1 (Max: 5).

Perfect Divergence Prism
Perfect Divergence Prism

At start of combat, if no Heroes in combat share a Class all Heroes gain +33% to all their basic stats.

Perfect Unity Prism
Perfect Unity Prism

At start of combat, if all Heroes in combat share a Class all Heroes gain +20% to all their basic stats.

Plague Accelerator
Plague Accelerator

For Rush (12), if an enemy would gain a Debuff they gain 2 more.

Plague Amplifier
Plague Amplifier

For Rush (12), if an enemy would gain a Debuff they gain 1 more.

Plague Ascendancy
Plague Ascendancy

Quest: Inflict 25 Poison, 50 Frost, and 75 Burn on a single enemy.

At start of Combat, inflict 25 Poison, 50 Frost, and 75 Burn on all enemies.

Plague Bauble
Plague Bauble

At start of combat, inflict 3 Poison, 6 Frost, and 9 Burn on all enemies.

Plague Collector
Plague Collector

Quest: Inflict 250 Debuffs.

Gain 15 Shards.

Plague Conduit
Plague Conduit

Quest: Inflict 750 Debuffs.

Gain 30 Shards.

Plague Generator
Plague Generator

At start of combat, inflict 5 Poison, 10 Frost, and 15 Burn on all enemies.

Plague Harvester
Plague Harvester

After Stall (15), Heroes gain 1 Defense and 1 Magic per 25 Debuffs on all enemies.

Plague Transmission Engine
Plague Transmission Engine

At start of combat and every 10 seconds, inflict 10 Poison, 20 Frost, and 30 Burn on all enemies.

Plague Velocitizer
Plague Velocitizer

Every 4 seconds, Heroes gain 1 Attack Speed and 2 Attack per type of Debuff on all enemies.

Plated Codex
Plated Codex

Heroes gain 1d10 Defense.

On combat victory, permanently increase the Defense gained by 10.

Poison Accumulator
Poison Accumulator

Quest: Inflict 50 Poison.

Gain 15 Shards.

Poison Amplifier
Poison Amplifier

Whenever a Hero inflicts Poison, inflict 33% more.

Poison Ascendancy
Poison Ascendancy

Quest: Inflict 400 Poison.

The first time each enemy reaches 50 Poison, they lose 33% Max HP, 50% Attack, and 50% Attack Speed.

Poison Bauble
Poison Bauble

At start of combat, inflict 5 Poison on all enemies.

Poison Bloom
Poison Bloom

After Stall (10 and Stall 20), inflict 10 Poison on all enemies.

Poison Catalyst
Poison Catalyst

After Stall (15), whenever an enemy with Poison is auto attacked, they take damage equal to their Poison.

Poison Conduit
Poison Conduit

Quest: Inflict 200 Poison.

Whenever a Hero inflicts Poison, they gain 1 Magic and 1 Attack per 2 Poison inflicted.

Poison Migrator
Poison Migrator

Whenever an enemy dies, transfer their Poison to the nearest enemy.

Poison Vessel
Poison Vessel

Quest: Inflict 100 Poison.

Heroes gain 20 Attack Speed and 15 Crit.

Power of the Well
Power of the Well

Heroes gain 10% basic stats.

Precise Codex
Precise Codex

Heroes gain 1d4 Crit.

On combat victory, permanently increase the Crit gained by 4.

Precision Conduit
Precision Conduit

Quest: Crit 40 times.

On Crit, reduce the target's Defense by 4.

Precision Lattice
Precision Lattice

Each Hero's first attack against each enemy gains 250 Crit.

Precision Nexus
Precision Nexus

On Crit, the Hero that Crit heals 40 and gains 4 Mana.

Precision Reactor
Precision Reactor

For Rush (10), Heroes gain 60 Crit.

Protective Differentiator
Protective Differentiator

After Stall (15 and Stall 30), give Heroes a lasting 1% Max HP Shield for each time you've rerolled the shop this game.

Quality over Quantity
Quality over Quantity

Heroes can equip two additional items (Max: 6).

Max team size is decreased by 1.

Quantity over Quality
Quantity over Quality

Increase max team size by 1 (Max: 5).

Heroes have 1 fewer item slot (Min: 1).

Relic Bazaar
Relic Bazaar

The shop shows an additional relic.

Reserve Ascendancy
Reserve Ascendancy

Quest: Win a combat with 2 Heroes in your reserves.

At start of combat, Heroes in the Reserves permanently gain a small amount of every stat.

Rift Storm Invoker
Rift Storm Invoker

The Rift Storm starts 30 seconds sooner. Heroes take 100% reduced damage from The Rift Storm.

Shard Accumulator
Shard Accumulator

Quest: Generate 20 Shards.

At start of combat, gain 2 Shards.

Shard Ascendancy
Shard Ascendancy

Quest: Generate 25 Shards.

On Shards generated, generate 1 more Shard.

Shard Constructor
Shard Constructor

After Stall (30), gain 9 Shards.

Shard Energy Velocitizer
Shard Energy Velocitizer

Heroes gain 1 Attack Speed per 5 Shards you've generated this game.

Shard Extractor
Shard Extractor

On combat victory, gain 6 Shards.

Shard Fluctuator
Shard Fluctuator

On Shards generated, deal 500 damage to all enemies.

Shard Lattice
Shard Lattice

On combat victory, gain 3 Shards.

Shard Maximizer
Shard Maximizer

Gain interest on saved Shards. At the end each combat, gain 1 additional Shard per 5 Shards in your bank (Max: 20. Does not count towards generation).

Shard Pouch
Shard Pouch

Gain 15 Shards.

Shard Power Extractor
Shard Power Extractor

On Shards generated, deal damage to all enemies equal to 10% of their Max HP (Minimum: 2500 damage).

Shard Precision Prism
Shard Precision Prism

Heroes gain Crit equal to the number of Shards in bank (Max: 1000).

Shard Resonator
Shard Resonator

On Shards generated, Heroes gain 1000 Shields.

Shard Vessel
Shard Vessel

Quest: Generate 15 Shards.

Heroes gain 20 Crit and 5 Omnivamp.

Shelter Mandate
Shelter Mandate

Quest: Apply 30000 Shields.

Increase your team size by 1 (Max: 5).

Shield Accumulator
Shield Accumulator

Quest: Apply 1250 Shields.

Gain 15 Shards.

Shield Ascendancy
Shield Ascendancy

Quest: Apply 15000 Shields.

Heroes gain +50% Defense and +50% Crit while Shielded.

Shield Bastion
Shield Bastion

After Stall (15), Heroes gain a lasting 33% Max HP Shield.

Shield Bauble
Shield Bauble

At start of combat, heroes gain 250 lasting Shields.

Shield Conduit
Shield Conduit

Quest: Apply 7500 Shields.

Heroes gain 100 Attack and 100 Magic while Shielded.

Shield Converter
Shield Converter

Whenever a Hero gains Shields from any source but itself, damage the nearest enemy to them for 33% of the Shield applied.

Shield Fluctuator
Shield Fluctuator

Heroes gain 15 Crit and 4 Mana Regen while Shielded.

Shield Fragmentation Engine
Shield Fragmentation Engine

Whenever an enemy damages a Hero's Shields, deal 200% of the damage back to the source.

Shield Generator
Shield Generator

At start of combat, Heroes gain 400 lasting Shields.

Shield Investment Filigree
Shield Investment Filigree

At start of combat and after Stall (20), spend 1 Shard to apply lasting Shields to all Heroes, then permanently increase the amount of Shields this applies by 50.

Shield Repriser
Shield Repriser

Whenever an enemy damages a Hero's Shields, deal 75% of the damage back to the source.

Shield Vessel
Shield Vessel

Quest: Apply 2500 Shields.

Heroes gain 30 Magic and 30 Attack.

Slaughter Mandate
Slaughter Mandate

Quest: Deal 15000 damage with auto attacks.

Increase your team size by 1 (Max: 5).

Stability System
Stability System

Emergency Rewind starts with 30 more Shards.

Stalwart Differentiator
Stalwart Differentiator

Heroes gain 3 Defense for each time you've rerolled the shop this game.

Starter Bundle
Starter Bundle

Gain a random common item, a random common relic, and 5 Shards.

Starter Kit: Instant Attack Boost
Starter Kit: Instant Attack Boost

A Hero permanently gained 35 Attack.

Starter Kit: Instant Attack Speed Boost
Starter Kit: Instant Attack Speed Boost

A Hero permanently gained 30 Attack Speed.

Starter Kit: Instant Crit Boost
Starter Kit: Instant Crit Boost

A Hero permanently gained 20 Crit.

Starter Kit: Instant Defense Boost
Starter Kit: Instant Defense Boost

A Hero permanently gained 45 Defense.

Starter Kit: Instant Magic Boost
Starter Kit: Instant Magic Boost

A Hero permanently gained 35 Magic.

Starter Kit: Instant Mana Regen Boost
Starter Kit: Instant Mana Regen Boost

A Hero permanently gained 6 Mana Regen.

Starter Kit: Instant Max HP Boost
Starter Kit: Instant Max HP Boost

A Hero permanently gained 300 Max HP.

Starter Kit: Instant Rare Attack Item
Starter Kit: Instant Rare Attack Item

Get a rare item which gives Attack to the holder.

Starter Kit: Instant Rare Attack Speed Item
Starter Kit: Instant Rare Attack Speed Item

Get a rare item which gives Attack Speed to the holder.

Starter Kit: Instant Rare Crit Item
Starter Kit: Instant Rare Crit Item

Get a rare item which gives Crit to the holder.

Starter Kit: Instant Rare Defense Item
Starter Kit: Instant Rare Defense Item

Get a rare item which gives Defense to the holder.

Starter Kit: Instant Rare Magic Item
Starter Kit: Instant Rare Magic Item

Get a rare item which gives Magic to the holder.

Starter Kit: Instant Rare Mana Regen Item
Starter Kit: Instant Rare Mana Regen Item

Get a rare item which gives Mana Regen to the holder.

Starter Kit: Instant Rare Max HP Item
Starter Kit: Instant Rare Max HP Item

Get a rare item which gives Max HP to the holder.

Starter Kit: Instant Shards
Starter Kit: Instant Shards

Gain 7 Shards.

Starter Kit: Sustained Attack
Starter Kit: Sustained Attack

Until the Act Boss, Heroes gain 40 Attack.

Starter Kit: Sustained Attack Speed
Starter Kit: Sustained Attack Speed

Until the Act Boss, Heroes gain 25 Attack Speed.

Starter Kit: Sustained Crit
Starter Kit: Sustained Crit

Until the Act Boss, Heroes gain 25 Crit.

Starter Kit: Sustained Defense
Starter Kit: Sustained Defense

Until the Act Boss, Heroes gain 45 Defense.

Starter Kit: Sustained Item Expansion
Starter Kit: Sustained Item Expansion

Until the Act Boss, Heroes can equip an additional item (Max: 6).

Starter Kit: Sustained Magic
Starter Kit: Sustained Magic

Until the Act Boss, Heroes gain 40 Magic

Starter Kit: Sustained Mana Regen
Starter Kit: Sustained Mana Regen

Until the Act Boss, Heroes gain 6 Mana Regen.

Starter Kit: Sustained Max HP
Starter Kit: Sustained Max HP

Until the Act Boss, Heroes gain 300 Max HP.

Starter Kit: Sustained Shard Boost
Starter Kit: Sustained Shard Boost

Until the Act Boss, earn 1 extra Shard per surviving Hero at end of combat.

Starter Kit: Temporary Attack Growth
Starter Kit: Temporary Attack Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Attack.

Starter Kit: Temporary Attack Speed Growth
Starter Kit: Temporary Attack Speed Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 10 Attack Speed.

Starter Kit: Temporary Crit Growth
Starter Kit: Temporary Crit Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 7 Crit.

Starter Kit: Temporary Defense Growth
Starter Kit: Temporary Defense Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 15 Defense.

Starter Kit: Temporary Item Discount
Starter Kit: Temporary Item Discount

Until Combat #4, items cost 2 less.

Starter Kit: Temporary Magic Growth
Starter Kit: Temporary Magic Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 12 Magic.

Starter Kit: Temporary Mana Regen Growth
Starter Kit: Temporary Mana Regen Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 2 Mana Regen.

Starter Kit: Temporary Max HP Growth
Starter Kit: Temporary Max HP Growth

At the start of Combat #2 and Combat #3, Heroes permanently gain 100 Max HP.

Starter Kit: Temporary Shard Boost
Starter Kit: Temporary Shard Boost

For Combat #2 and Combat #3, earn 2 extra Shards per surviving Hero at end of combat.

Strange Blue Fruit: Attack Drained
Strange Blue Fruit: Attack Drained

Heroes lose 12 Attack.

Strange Blue Fruit: Attack Speed Drained
Strange Blue Fruit: Attack Speed Drained

Heroes lose 10 Attack Speed.

Strange Blue Fruit: Crit Drained
Strange Blue Fruit: Crit Drained

Heroes lose 7 Crit.

Strange Blue Fruit: Defense Drained
Strange Blue Fruit: Defense Drained

Heroes lose 15 Defense.

Strange Blue Fruit: Magic Drained
Strange Blue Fruit: Magic Drained

Heroes lose 12 Magic

Strange Blue Fruit: Mana Regen Drained
Strange Blue Fruit: Mana Regen Drained

Heroes lose 2 Mana Regen.

Strange Blue Fruit: Max HP Drained
Strange Blue Fruit: Max HP Drained

Heroes lose 100 Max HP.

Strange Red Fruit: Attack Boost
Strange Red Fruit: Attack Boost

Heroes gain 25 Attack.

Strange Red Fruit: Attack Speed Boost
Strange Red Fruit: Attack Speed Boost

Heroes gain 20 Attack Speed.

Strange Red Fruit: Crit Boost
Strange Red Fruit: Crit Boost

Heroes gain 15 Crit.

Strange Red Fruit: Defense Boost
Strange Red Fruit: Defense Boost

Heroes gain 30 Defense.

Strange Red Fruit: Magic Boost
Strange Red Fruit: Magic Boost

Heroes gain 25 Magic.

Strange Red Fruit: Mana Regen Boost
Strange Red Fruit: Mana Regen Boost

Heroes gain 4 Mana Regen.

Strange Red Fruit: Max HP Boost
Strange Red Fruit: Max HP Boost

Heroes gain 200 Max HP.

Strange Yellow Fruit
Strange Yellow Fruit

Heroes gain 500 Max HP.

Survivor Charm
Survivor Charm

Gain 1 extra Shard per surviving Hero at end of combat.

Start with 5 fewer Shards.

Swift Codex
Swift Codex

Heroes gain 1d5 Attack Speed.

On combat victory, permanently increase the Attack Speed gained by 5.

Tank Crest
Tank Crest

Get an item which makes a Hero count as a Tank during combat.

Tank Equipment
Tank Equipment

Get an item which benefits Tanks.

Start with 5 fewer Shards.

Tank's Absolution Engine
Tank's Absolution Engine

Heroes gain 60 Defense.

Every 8 times a Tank is auto attacked, Stun that attacking enemy for 1.5 seconds.

Tank's Emblem
Tank's Emblem

Each second if there is a Tank in combat, Heroes gain 1 Defense.

Tank's Enchanted Reflection
Tank's Enchanted Reflection

Tanks gain 30 Defense and 25 Magic.

Tank's Frostplate Banner
Tank's Frostplate Banner

Whenever a Tank is auto attacked, they apply 2 Frost to the attacker.

Tank's Intercession Prism
Tank's Intercession Prism

Tanks gain 50 Defense per enemy targeting them.

Every 10 Seconds, the Tank with the highest current HP Taunts all enemies.

Tank's Invigoration Filigree
Tank's Invigoration Filigree

After Stall (20), Tanks gain 1 HP/S per 8 Defense they have.

Tank's Medallion
Tank's Medallion

Tanks gain 30 Defense.

Tank's Memento
Tank's Memento

At start of combat, inflict 20 Poison on all enemies per Tank in combat.

Tank's Patience Banner
Tank's Patience Banner

After Stall (15), Tanks permanently gain 5 Defense.

Tank's Poisonplate Banner
Tank's Poisonplate Banner

Whenever a Tank is auto attacked, they apply 1 Poison to the attacker.

Tank's Readiness Banner
Tank's Readiness Banner

Tank's Stall abilities trigger 6 seconds faster.

Tank's Resilience Banner
Tank's Resilience Banner

Whenever a Tank is auto attacked, they gain 2 Defense.

Tank's Vital Reflection
Tank's Vital Reflection

Tanks gain 30 Defense and 200 Max HP.

Temporal Alignment Crystal
Temporal Alignment Crystal

On Stall trigger, deal 8 damage to all enemies for each Rush you've triggered this game.

On Rush trigger, give 8 lasting Shields to all Heroes for each Stall you've triggered this game.

Temporal Mandate
Temporal Mandate

Quest: Trigger Rush or Stall 40 times.

Increase your team size by 1 (Max: 5).

The Red Rift
The Red Rift

Enemies gain 5% basic stats.

The Riftbreaker
The Riftbreaker

After Stall (90), break the rift.

Thermal Inverter
Thermal Inverter

Whenever a Hero inflicts Burn, also inflict 50% of the Burn applied as Frost.

Whenever a Hero inflicts Frost, also inflict 50% of the Frost applied as Burn.

Trigger Bounty Activator
Trigger Bounty Activator

Every other Stall trigger, gain 1 Shard.

Every other Rush trigger, gain 1 Shard.

Trigger Safeguard Activator
Trigger Safeguard Activator

On Stall or Rush trigger, give Heroes a lasting 10% Max HP Shield and 2 Mana Regen.

Trigger Synchrony Activator
Trigger Synchrony Activator

Every 3 Stall triggers, Stun all enemies for 2 seconds.

Every 3 Rush triggers, Stun all enemies for 2 seconds.

Unity Mandate
Unity Mandate

Quest: Win a combat with 4 or more heroes of the same class in combat or in the reserves.

Increase your team size by 1 (Max: 5).

Unity Vessel
Unity Vessel

Quest: Win a combat with 3 or more Heroes of the same Class in play.

Gain 30 Shards.

Vampiric Codex
Vampiric Codex

Heroes gain 1d2 Omnivamp.

On combat victory, permanently increase the Omnivamp gained by 2.

Vampirism
Vampirism

Heroes gain 10 Omnivamp.

Vanguard Crest
Vanguard Crest

Get an item which makes a Hero count as a Vanguard during combat.

Vanguard Equipment
Vanguard Equipment

Get an item which benefits Vanguards.

Start with 5 fewer Shards.

Vanguard's Aegis Banner
Vanguard's Aegis Banner

At start of combat, Vanguards gain Shields equal to 25% of their Max HP.

Vanguard's Amplification Filigree
Vanguard's Amplification Filigree

For Rush (8), Vanguards gain +100% Max HP.

Vanguard's Combative Reflection
Vanguard's Combative Reflection

Vanguards gain 200 Max HP and 25 Attack.

Vanguard's Emblem
Vanguard's Emblem

Every 5 seconds if there is a Vanguard in combat, Heroes gain 150 Shields.

Vanguard's Endurance Banner
Vanguard's Endurance Banner

Vanguard's Rush abilities last 3 seconds longer.

Vanguard's Flamefists Banner
Vanguard's Flamefists Banner

Whenever a Vanguard auto attacks, they inflict 3 Burn on their target.

Vanguard's Flameplate Banner
Vanguard's Flameplate Banner

Whenever a Vanguard is auto attacked, they inflict 3 Burn on the attacker.

Vanguard's Frenzy Prism
Vanguard's Frenzy Prism

Whenever a Vanguard goes below 50% Max HP for the first time each combat they gain +33% Attack Speed, +33% Attack, and +33% Defense.

Vanguard's Medallion
Vanguard's Medallion

Vanguards gain 200 Max HP.

Vanguard's Memento
Vanguard's Memento

At start of combat, inflict 45 Burn on all enemies per Vanguard in combat.

Vanguard's Plated Reflection
Vanguard's Plated Reflection

Vanguards gain 200 Max HP and 30 Defense.

Vanguard's Rally Banner
Vanguard's Rally Banner

For Rush (10), Vanguards gain 1 Attack and 1 Defense per 25 Max HP.

Vanguard's Titanic Engine
Vanguard's Titanic Engine

Heroes gain 400 Max HP.

Whenever a Vanguard auto attacks or is auto attacked, they gain 10 Max HP. Every 200 Max HP gained this way, give them 25 Attack and increase their size.

Venom Amplification Engine
Venom Amplification Engine

Whenever an enemy takes 50 or more damage from Poison, they also take damage equal to 4% of their Max HP.

Venom Precision Prism
Venom Precision Prism

Whenever an enemy takes Poison damage, Heroes gain 2 Crit.

Victory Mandate
Victory Mandate

Quest: Win 4 combats.

Increase your team size by 1 (Max: 5).

Victory Vessel
Victory Vessel

Quest: Win 3 combats.

Gain 25 Shards.

Violence Conduit
Violence Conduit

Quest: Auto attack 200 times.

Each Hero's first auto attack against each enemy gains 750 Crit.

Vital Codex
Vital Codex

Heroes gain 1d50 Max HP.

On combat victory, permanently increase the Max HP gained by 50.

Warrior Crest
Warrior Crest

Get an item which makes a Hero count as a Warrior during combat.

Warrior Equipment
Warrior Equipment

Get an item which benefits Warriors.

Start with 5 fewer Shards.

Warrior's Aegis Banner
Warrior's Aegis Banner

At start of combat, Warriors gain a lasting Shield equal to 500% of their Attack.

Warrior's Bloodshield Engine
Warrior's Bloodshield Engine

Heroes gain 50 Attack.

Whenever a Warrior deals damage, they gain lasting Shields equal to 15% of the damage dealt.

Warrior's Bravery Banner
Warrior's Bravery Banner

Whenever a Warrior Crits, they deal bonus damage equal to 100% of their Attack.

Warrior's Emblem
Warrior's Emblem

If there is a Warrior in combat, your Hero's auto attacks gain 50 Crit.

Warrior's Endurance Banner
Warrior's Endurance Banner

Warrior's Rush abilities last 3 seconds longer.

Warrior's Exaltation Prism
Warrior's Exaltation Prism

Whenever a Warrior kills, they gain +50% Attack, heal 100% of their Max HP and gain 100 Mana.

Warrior's Medallion
Warrior's Medallion

Warriors gain 25 Attack.

Warrior's Memento
Warrior's Memento

For each Warrior in combat, Rush abilities last 2 seconds longer.

Warrior's Mending Banner
Warrior's Mending Banner

Whenever a Warrior Crits, they heal equal to 50% of their Attack.

Warrior's Precise Reflection
Warrior's Precise Reflection

Warriors gain 25 Attack and 15 Crit.

Warrior's Rally Banner
Warrior's Rally Banner

Rush (10): Warriors gain +50% Attack.

Warrior's Sundering Filigree
Warrior's Sundering Filigree

For Rush (8), whenever a Warrior Crits an enemy reduce the enemy's Defense by 20.

Warrior's Swift Reflection
Warrior's Swift Reflection

Warriors gain 25 Attack and 20 Attack Speed.