

Tank
Assassin
Crit“It's okay. You can take a peek.”

On Crit, permanently gain 1 Defense and 1 Magic. Triggers 2 (+1/20
+1/60
) times per combat.

Petrify all enemies targeting Zuri, dealing 275 (+250
) damage, inflicting 2 Poison per Stone Skin trigger this game, and Stunning for 4 seconds.

When auto attacked, inflict 1 (+1/60
+1/50
) Poison on the attacker and gain 0 (+1
) HP/S.

For Rush (10), auto attacks deal 5 (+100
+50
) bonus damage and heal 5 (+100
+50
).
After Stall (20), auto attacks deal 5 (+100
+50
) bonus damage and heal 5 (+100
+50
).
Tank
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall abilities trigger 6 seconds faster. Backup.

On Stall trigger, gain 45 Defense.

When auto attacked, gain 1 Defense.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked, deal 0 (+50
) damage to adjacent enemies.

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

When auto attacked, inflict 1 (+1/100
) Frost on the attacker (Max: 6).

When auto attacked by an enemy with Frost, gain 2 HP/S.

When auto attacked, inflict 1 (+1/120
) Poison on the attacker (Max: 6).

When auto attacked by an enemy with Poison, gain 2 HP/S.

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.
Assassin
On Crit, inflict 1 (+10
) Poison on the target.

Gain +80% Crit against enemies with Poison.

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 30 (+50
) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain 0 (+250
) Defense.

On Crit, heal 0 (+50
) health and gain 3 Mana.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

On Crit, permanently gain 1 Attack and 1 Magic.

For Rush (10), gain +100% Crit.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Gain 60 Crit and 20 Omnivamp.

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
900HealthA character dies when their Health reaches 0.
33Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
52DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
75Mana StartThe amount of Mana a character begins combat with.
100Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.The old stories say you shouldn't look a gorgon in the eye. Zuri built a career on the opposite: everyone looks. Cameras, sponsors, monsters - her gaze stops them all where they stand, some more literally than others. L'Héritage trained her for both audiences, and she's never once blinked first.
Convince her your guild won't be overlooked, and she's interested.