

Assassin
Crit“I will not let our guild down.”

Leap into the air and throw 1 (+1/40
) shurikens at the lowest-health enemy for 150 (+150
+150
) damage each.
Max Shurikens: 10

When Yuuna goes below 75% Max HP, she gains Stealth for 4 seconds. Triggers once per combat.
Whenever Yuuna gains Stealth, she gains 40 Mana and permanently gains 5 (+5
) Crit.

Shuriken Shadow Strike fires an additional shuriken.
On kill, gain 1d5 Shards then permanently increase the Shards generated from this ability by 1. Triggers once per combat.

Shuriken Shadow Strike gains +150% Crit against Poisoned enemies.
Whenever an Assassin Crits, they inflict 4 (+4
) Poison. Backup.
Assassin
On Crit, inflict 1 (+10
) Poison on the target.

Gain +80% Crit against enemies with Poison.

Rush abilities last 3 seconds longer. Backup.

At start of combat, inflict 30 (+50
) Poison on all enemies.

At start of combat, if this Hero is in the front row they gain 0 (+250
) Defense.

On Crit, heal 0 (+50
) health and gain 3 Mana.

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

On Crit, permanently gain 1 Attack and 1 Magic.

For Rush (10), gain +100% Crit.

Every other Crit, gain 1 Shard.

On kill, gain 8 Shards.

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

At start of combat, gain Stealth for 5 seconds.
On kill, gain Stealth for 5 seconds.

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

Gain 60 Crit and 20 Omnivamp.

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
800HealthA character dies when their Health reaches 0.
40Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
39DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
35Mana StartThe amount of Mana a character begins combat with.
75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.She marks the dangerous targets, opens angles for everyone else, and takes her own mistakes personally. The Hunt values her reliability and has made peace with how little she reveals about herself.
She needs a guild that holds itself to a certain standard, and a team worth the loyalty. One caveat: no one has seen her without the mask, and knows who she really is.