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Skorn

Skorn - Best Builds & Upgrades

The Bulwark
TankPoisonStall
“Let them try. I'll take it gladly.”

Meta Stats

Ability UpgradesWin RatePlay Rate
The Winter's Bite47%51%
The Haughty48%39%
The Bristleguard32%10%

Main Ability

Retribution
Passive Ability

When auto attacked after Stall (10), deal 2 (+100 Magic) damage and inflict 1 (+1/50 Defense) Poison on the attacker.

Ability Upgrades

The Haughty
Active Ability
Pick Rate 39%
Win Rate 48%

Taunt all enemies. Gain 100 (+100 Rank) Shields plus 10 (+10 Defense +10 Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shields.

ShieldsStall
The Winter's Bite
Passive Ability
Pick Rate 51%
Win Rate 47%

Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost.

Whenever Skorn inflicts Frost, he gains 0 (+10 Rank) Shields.

PoisonFrost
The Bristleguard
Passive Ability
Pick Rate 10%
Win Rate 32%

At start of combat, for each Tank in combat inflict 10 (+10 Rank) Poison on all enemies and give 10 (+10 Rank) Defense to all Heroes. Backup.

PoisonBackup

Class Upgrades

Tank

Second Wind
Class Upgrade
Pick Rate -
Win Rate -

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall
Stall Certainty
Class Upgrade
Pick Rate 5%
Win Rate 76%

Stall abilities trigger 6 seconds faster. Backup.

StallBackup
Stalled Defense
Class Upgrade
Pick Rate -
Win Rate -

On Stall trigger, gain 45 Defense.

Stall
Resolute
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked, gain 1 Defense.

Distraction
Class Upgrade
Pick Rate -
Win Rate -

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Stall
Freezing Presence
Class Upgrade
Pick Rate 8%
Win Rate 70%

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

FrostBackup
Spiked
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked, deal 0 (+50 Defense) damage to adjacent enemies.

The Best Offense...
Class Upgrade
Pick Rate -
Win Rate -

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

Backup
Freezing Aura
Class Upgrade
Pick Rate 7%
Win Rate 71%

When auto attacked, inflict 1 (+1/100 Defense) Frost on the attacker (Max: 6).

Frost
Freezing Restoration
Class Upgrade
Pick Rate 6%
Win Rate 69%

When auto attacked by an enemy with Frost, gain 2 HP/S.

Frost
Poisonous Aura
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked, inflict 1 (+1/120 Defense) Poison on the attacker (Max: 6).

Poison
Poisonous Restoration
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked by an enemy with Poison, gain 2 HP/S.

Poison
Poisonous Presence
Class Upgrade
Pick Rate 7%
Win Rate 74%

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

PoisonBackup
Protector
Class Upgrade
Pick Rate -
Win Rate -

This Hero gains +20% Defense for each enemy targeting it.

Rear Support
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Traits

Poison
Trait

Poison: Characters take damage equal to their Poison every 2 seconds.

Stall
Trait

Stall (X): Activates after X seconds have elapsed in combat.

Base Stats

  • 950HealthA character dies when their Health reaches 0.
  • 30Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 60DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 30Mana StartThe amount of Mana a character begins combat with.
  • 105Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

An eye for an eye - except Skorn takes two; Hit him and get hit back. He's built his whole fighting style around one insane conviction: nothing in any rift can take more pain than he can. So far, nothing has. Every scar is a fight where the monster blinked first.

Motivation

He gets bored in guilds that fight carefully. Promise him the front of every fight, and the ugliest opponents you can find, and he's in.