

Tank
Poison
Stall“Let them try. I'll take it gladly.”

When auto attacked after Stall (10), deal 2 (+100
) damage and inflict 1 (+1/50
) Poison on the attacker.

Taunt all enemies. Gain 100 (+100
) Shields plus 10 (+10
+10
) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shields.

Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost.
Whenever Skorn inflicts Frost, he gains 0 (+10
) Shields.

At start of combat, for each Tank in combat inflict 10 (+10
) Poison on all enemies and give 10 (+10
) Defense to all Heroes. Backup.
Tank
After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall abilities trigger 6 seconds faster. Backup.

On Stall trigger, gain 45 Defense.

When auto attacked, gain 1 Defense.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

When auto attacked, deal 0 (+50
) damage to adjacent enemies.

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

When auto attacked, inflict 1 (+1/100
) Frost on the attacker (Max: 6).

When auto attacked by an enemy with Frost, gain 2 HP/S.

When auto attacked, inflict 1 (+1/120
) Poison on the attacker (Max: 6).

When auto attacked by an enemy with Poison, gain 2 HP/S.

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

This Hero gains +20% Defense for each enemy targeting it.

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Poison: Characters take damage equal to their Poison every 2 seconds.

Stall (X): Activates after X seconds have elapsed in combat.
950HealthA character dies when their Health reaches 0.
30Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
60DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
30Mana StartThe amount of Mana a character begins combat with.
105Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.An eye for an eye - except Skorn takes two; Hit him and get hit back. He's built his whole fighting style around one insane conviction: nothing in any rift can take more pain than he can. So far, nothing has. Every scar is a fight where the monster blinked first.
He gets bored in guilds that fight carefully. Promise him the front of every fight, and the ugliest opponents you can find, and he's in.