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Skorn

Skorn - Builds, Stats, & Upgrades

The Bulwark
TankPoisonStall
“Let them try. I'll take it gladly.”

Base Stats

  • 925HealthA character dies when their Health reaches 0.
  • 30Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 60DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 30Mana StartThe amount of Mana a character begins combat with.
  • 105Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Retribution
Passive Ability

When auto attacked after Stall (10), deal 2 (+100 Magic) damage and inflict 0 (+1/50 Defense) Poison on the attacker.

Upgrade Abilities

The Haughty
Active Ability

Taunt all enemies and gain 10 (+10 Defense +10 Magic) Shields per Stall triggered this game. After 5 seconds, deal damage to all enemies targeting Skorn equal to 50% of his remaining Shield.

ShieldsStall
The Winter's Bite
Passive Ability

Whenever Skorn inflicts Poison, he inflicts an equal amount of Frost.

Whenever Skorn inflicts Frost, he gains 0 (+10 Rank) Shields.

PoisonFrost
The Bristleguard
Passive Ability

At start of combat, for each Tank in combat inflict 5 (+10 Rank) Poison on all enemies and give 5 (+10 Rank) Defense to all Heroes. Backup.

PoisonBackup

Classes

Tank
Class

Tanks use Defense to protect their allies and disrupt enemies.

Tank Mechanics: Stall, Poison, Frost.

Traits

Poison
Trait

Poison: Characters take damage equal to their Poison every 2 seconds.

Stall
Trait

Stall (X): Activates after X seconds have elapsed in combat.

Lore

Background

An eye for an eye - except Skorn takes two; Hit him and get hit back. He's built his whole fighting style around one insane conviction: nothing in any rift can take more pain than he can. So far, nothing has. Every scar is a fight where the monster blinked first.

Motivation

He gets bored in guilds that fight carefully. Promise him the front of every fight, and the ugliest opponents you can find, and he's in.