

Mage
Frost“See? We're still here.”

Sal empowers her attacks, causing them to also hit the nearest enemy to Sal's target, dealing 10 (+50
) bonus damage and inflicting 1 (+1
) Frost. This ability stacks.

Gain the Duelist class, 20 Attack Speed, and 1 Attack Range.
Whenever a Mage or Duelist inflicts a Debuff, they gain 0 (+1
) Attack Speed and 0 (+1
) Magic. Backup.

At start of combat, Heroes directly in front of Sal permanently gain 20 Defense. Pimenta gains 20 more.

Gain the Warrior class and 50 Attack.
Bonus damage from Permafrost can Crit.
On Crit, inflict 1 (+1
) Frost.
On cast, Sal gains 0 (+33
+33
) Crit.
Mage
At start of combat, if this Hero is in the front row they gain 0 (+100
) Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Stall abilities trigger 6 seconds faster. Backup.

On auto attack, deal 0 (+100
) bonus damage.

On cast, gain 100 Crit.

On cast, inflict 0 (+50
) Burn on enemies in range.

On cast, gain 1 Magic per 4 Burn on enemies in range.

After Stall (20), inflict 0 (+80
) Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

On cast, inflict 0 (+25
) Frost on enemies in range.

On cast, gain 1 Magic per 5 Frost on enemies in range.

After Stall (20), inflict 0 (+35
) Frost on all enemies.

After Stall (25), permanently gain 40 Magic.

After Stall (15, 30, and 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

Frost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.
725HealthA character dies when their Health reaches 0.
30Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
25MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
34DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
2RangeThe distance in hexes that a character can auto attack from.
50Mana StartThe amount of Mana a character begins combat with.
100Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.She has always been keeping small things since she was a child: pressed flowers, faded photographs, small acts of preservation. Her Awakening carries the same instinct: frost that can shatter but also preserve, depending what's needed. It's the same frost that slows the poison in Pimenta's veins.
She goes where Pimenta goes. Bring the day closer when none of this is needed anymore, and she'll work twice as hard to get there.