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The Butcher
VanguardRush
“Woof woof, no need to be scared. I don't bite.”

Meta Stats

Ability UpgradesWin RatePlay Rate
The Glutton47%42%
The Enraged44%36%
The Brute54%22%

Main Ability

Bloodthirsty
Passive Ability

For Rush (10), gain 0 (+5 MaxHealth) Attack.

Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 0 (+2 MaxHealth) Attack Speed.

Ability Upgrades

The Glutton
Passive Ability
Pick Rate 42%
Win Rate 47%

On Rush trigger, permanently gain 33 Max HP. Backup.

Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

RushBackup
The Enraged
Active Ability
Pick Rate 36%
Win Rate 44%

Enter a rage, gaining 0 (+10 MaxHealth +250 Magic) Max HP, 5 (+5 Rank) Attack Speed, and 2 (+2 Rank) Omnivamp. This ability stacks.

RushOmnivamp
The Brute
Passive Ability
Pick Rate 22%
Win Rate 54%

Gain the Assassin class and 35 Crit.

On Crit, steal 0 (+50 Crit) Health from the target.

Crit

Class Upgrades

Vanguard

Bulk Formation
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, give this Hero and adjacent Heroes 0 (+25 MaxHealth) Max HP.

Vindictive Shields
Class Upgrade
Pick Rate -
Win Rate -

The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50 MaxHealth) Shields and deal 0 (+50 MaxHealth) damage to adjacent enemies.

Shields
Calming Presence
Class Upgrade
Pick Rate -
Win Rate -

Vanguards gain 13 (+10 Rank) HP/S. Backup.

Backup
Distraction
Class Upgrade
Pick Rate -
Win Rate -

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Stall
Intimidating Aura
Class Upgrade
Pick Rate -
Win Rate -

Each second, deal 0 (+3 MaxHealth) damage to adjacent enemies.

Rushed Offense
Class Upgrade
Pick Rate 7%
Win Rate 75%

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Rush
Rushed Size
Class Upgrade
Pick Rate 6%
Win Rate 78%

For Rush (12), gain +100% Max HP.

Rush
Rush Overdrive
Class Upgrade
Pick Rate -
Win Rate -

Rush abilities last 3 seconds longer. Backup.

RushBackup
Burning Aura
Class Upgrade
Pick Rate -
Win Rate -

On auto attack or when auto attacked, inflict 1 (+1/800 MaxHealth) Burn on the enemy (Max: 7).

Burn
Aggressive Presence
Class Upgrade
Pick Rate -
Win Rate -

Vanguards gain 50 (+50 Rank) Attack. Backup.

Backup
Burning Eye
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, inflict 30 (+1/50 MaxHealth) Burn on all enemies.

Burn
Burning Restoration
Class Upgrade
Pick Rate -
Win Rate -

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Burn
Violent Presence
Class Upgrade
Pick Rate 4%
Win Rate 79%

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

ShieldsBackup
Brutal Vitality
Class Upgrade
Pick Rate 7%
Win Rate 78%

Gain 1000 Max HP and 20 Omnivamp.

Omnivamp
Shield Line
Class Upgrade
Pick Rate 6%
Win Rate 66%

At start of combat, give all Heroes in the front 2 rows 0 (+66 MaxHealth) Shields.

Shields

Traits

Rush
Trait

Rush (X): Triggers at the start of combat and expires after X seconds.

Base Stats

  • 1250HealthA character dies when their Health reaches 0.
  • 41Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 42DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 25Mana StartThe amount of Mana a character begins combat with.
  • 75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

He's a frontliner with a reputation for tearing the heart out of whatever he kills, a habit left over from his old job on a cleanup crew hauling monster carcasses. He Awakened mid-shift; A Temple was the only guild that showed up to recruit him. Behind the mask he's entirely sane. Most teammates need time to work that out.

Motivation

Point him towards fresh meat and he'll join your slaughterhouse gladly. Your recruiter gets about thirty seconds to do so.