

Vanguard
Rush“Woof woof, no need to be scared. I don't bite.”

For Rush (10), gain 0 (+5
) Attack.
Whenever Rip or an enemy adjacent to him first drops below 50% Max HP, refresh all of his Rush abilities and gain 0 (+2
) Attack Speed.

On Rush trigger, permanently gain 33 Max HP. Backup.
Backup Only: At start of combat, Vanguards gain all Max HP gained from this ability.

Enter a rage, gaining 0 (+10
+250
) Max HP, 5 (+5
) Attack Speed, and 2 (+2
) Omnivamp. This ability stacks.

Gain the Assassin class and 35 Crit.
On Crit, steal 0 (+50
) Health from the target.
Vanguard
At start of combat, give this Hero and adjacent Heroes 0 (+25
) Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50
) Shields and deal 0 (+50
) damage to adjacent enemies.

Vanguards gain 13 (+10
) HP/S. Backup.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Each second, deal 0 (+3
) damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

For Rush (12), gain +100% Max HP.

Rush abilities last 3 seconds longer. Backup.

On auto attack or when auto attacked, inflict 1 (+1/800
) Burn on the enemy (Max: 7).

Vanguards gain 50 (+50
) Attack. Backup.

At start of combat, inflict 30 (+1/50
) Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Gain 1000 Max HP and 20 Omnivamp.

At start of combat, give all Heroes in the front 2 rows 0 (+66
) Shields.

Rush (X): Triggers at the start of combat and expires after X seconds.
1250HealthA character dies when their Health reaches 0.
41Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
42DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
25Mana StartThe amount of Mana a character begins combat with.
75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.He's a frontliner with a reputation for tearing the heart out of whatever he kills, a habit left over from his old job on a cleanup crew hauling monster carcasses. He Awakened mid-shift; A Temple was the only guild that showed up to recruit him. Behind the mask he's entirely sane. Most teammates need time to work that out.
Point him towards fresh meat and he'll join your slaughterhouse gladly. Your recruiter gets about thirty seconds to do so.