

Warrior
Shields“If I'm in, we train hard. Let's get to work.”

Unleash a 3-punch combo. Each punch counts as an auto attack that deals 100 (+100
+50
)% damage (Max: 500%) and gives Reyna lasting Shields equal to 33% of the damage dealt.

Gain 2 Attack per Rush triggered this game.
For Rush (8), Warriors gain 1 Crit and 1 Omnivamp per Rush triggered this game. Backup.

Gain the Vanguard class and 300 Max HP.
Triple Threat applies 33% more Shields.
Gain 1 Attack per 10 Shields, up to 0 (+50
) Attack.

Gain the Duelist class and 20 Attack Speed.
Every 3 auto attacks, deal 50 (+225
) bonus damage and inflict 3 (+1/5
) Burn.
Warrior
On Crit, heal 0 (+50
) health and gain 3 Mana.

On Crit, permanently gain 2 Attack.

For Rush (10), gain +100% Crit.

Rush abilities last 3 seconds longer. Backup.

Gain 100 Attack and 20 Omnivamp.

On combat victory, Warriors permanently gain 25 Attack. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

This Hero's auto attacks gain 150 Crit.

For Rush (8), gain +100% Attack.

Gain 1 Range and 50 Attack.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500
) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.
850HealthA character dies when their Health reaches 0.
43Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
25AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
39DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
35Mana StartThe amount of Mana a character begins combat with.
70Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.Frontline brought her in as a trainer, and she's one of the best they've had: Junior breakers come out of her sessions looking like fighters. What drives her: a pitch for a sanctioned tournament for Awakened, opponents finally worth the trouble.
Two honest questions. Will you train as hard as she does? And will your guild back her tournament when it's time? Yes and yes, and she's in.