

Mage
Crit“Are you sure your guild can afford me?”

Conjure celestial magic to deal 190 (+150|250|450|750
) damage.
On kill, permanently gain 10 (+10
) Magic.
On Crit, Stun all enemies for .5 (+.5
) seconds.

Gain an item slot.
At start of combat, gain 45 Magic, 3 Mana Regen, and 6 HP/S per rarity level of each equipped item.

Gain the Mystic class and 4 Mana Regen.
On cast, other Heroes gain 0 (+25
) Magic and 0 (+25
) Mana Regen.
Backup Only: At start of combat, Mages and Mystics gain 0 (+25
) Magic and 0 (+25
) Mana Regen.

Gain the Assassin class and 25 Crit.
Starfall also hits the lowest health enemy the first 2 (+1
) times it is cast each combat.
On kill, gain Stealth for 4 seconds and permanently gain 3 (+2
) Crit.
Mage
At start of combat, if this Hero is in the front row they gain 0 (+100
) Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Stall abilities trigger 6 seconds faster. Backup.

On auto attack, deal 0 (+100
) bonus damage.

On cast, gain 100 Crit.

On cast, inflict 0 (+50
) Burn on enemies in range.

On cast, gain 1 Magic per 4 Burn on enemies in range.

After Stall (20), inflict 0 (+80
) Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

On cast, inflict 0 (+25
) Frost on enemies in range.

On cast, gain 1 Magic per 5 Frost on enemies in range.

After Stall (20), inflict 0 (+35
) Frost on all enemies.

After Stall (25), permanently gain 40 Magic.

After Stall (15, 30, and 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
575HealthA character dies when their Health reaches 0.
20Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
25MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
27DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
4RangeThe distance in hexes that a character can auto attack from.
30Mana StartThe amount of Mana a character begins combat with.
80Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.Ratna works in public relations for L'Héritage, smoothing over disasters and getting government support and favorable extraction rights signed. The chairman takes her calls when he won't take anyone else's. She works a rift the same way she works a room: watching who's in it, who's worth knowing, what it needs from her next.
You don't recruit Ratna. You earn her attention, and then she lends your guild her influence.