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Pollen

Pollen - Best Builds & Upgrades

The Bloom
MysticPoisonShieldsStall
“Ohh.. can you smell that? This rift is alive.”

Meta Stats

Ability UpgradesWin RatePlay Rate
The Earth's Child56%47%
The Bloomer37%33%
The Fae's Kiss38%21%

Main Ability

Sanctuary of Bloom
Active Ability

Create a flower field for 5 seconds.

Each second, inflict 1 (+1/5 ManaRegen) Poison on enemies and apply 10 (+100 Magic) Shields to Heroes inside the flower field.

Each second after Stall (15), heal Heroes inside the flower field for 10 (+50 Magic).

Ability Upgrades

The Bloomer
Passive Ability
Pick Rate 33%
Win Rate 37%

After Stall (15), Double Sanctuary of Bloom's healing and Shielding. It lasts 1 second longer.

StallShields
The Fae's Kiss
Passive Ability
Pick Rate 21%
Win Rate 38%

After Stall (10), Sanctuary of Bloom inflicts 100% more Poison.

After Stall (30), increase the amount of Debuffs on all enemies by 33 (+33 Rank)%. Backup.

StallPoisonBackupDebuff
The Earth's Child
Passive Ability
Pick Rate 47%
Win Rate 56%

Gain the Mage class and 30 Magic.

After Stall (20), Sanctuary of Bloom also inflicts 0 (+1/33 Magic) Frost and 0 (+1/25 Magic) Burn each second.

StallFrostBurn

Class Upgrades

Mystic

Rolling Conduit
Class Upgrade
Pick Rate 6%
Win Rate 61%

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Backup
Shard Weaver
Class Upgrade
Pick Rate -
Win Rate -

Every other cast, gain 3 Shards.

Shards
Sideline Support
Class Upgrade
Pick Rate 6%
Win Rate 81%

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 Rank) Shields.

ShardsShieldsBackup
Stall Battery
Class Upgrade
Pick Rate -
Win Rate -

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

StallShardsBackup
Stall Enlightenment
Class Upgrade
Pick Rate -
Win Rate -

After Stall (30), permanently gain 4 Mana Regen.

Stall
Stall Certainty
Class Upgrade
Pick Rate 6%
Win Rate 67%

Stall abilities trigger 6 seconds faster. Backup.

StallBackup
Shield Magnification
Class Upgrade
Pick Rate 6%
Win Rate 69%

When this Hero applies Shields, apply 50% more Shields.

Shields
Empowered Magic
Class Upgrade
Pick Rate -
Win Rate -

On cast, give other Heroes 0 (+100 ManaRegen) Attack and 0 (+100 ManaRegen) Magic.

Shield Formation
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, give this Hero and adjacent Heroes 400 (+250 Magic +1000 ManaRegen) Shields.

Shields
Sideline Empowerment
Class Upgrade
Pick Rate 7%
Win Rate 75%

Backup Only: At start of combat, give Heroes 4 (+4 Rank) Mana Regen, 50 (+25 Rank) Attack, and 50 (+25 Rank) Magic.

Backup
Protective Magic
Class Upgrade
Pick Rate -
Win Rate -

On cast, give the lowest percent health Hero 100 (+500 ManaRegen) Shields.

Shields
Arcane Growth
Class Upgrade
Pick Rate -
Win Rate -

On cast, permanently gain 2 Magic.

Debuff Amplification
Class Upgrade
Pick Rate -
Win Rate -

On cast, increase the amount of each Debuff on enemies in range by 0 (+50 ManaRegen).

Debuff Channeling
Class Upgrade
Pick Rate -
Win Rate -

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Debuff Protection
Class Upgrade
Pick Rate -
Win Rate -

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Shields

Traits

Poison
Trait

Poison: Characters take damage equal to their Poison every 2 seconds.

Shield
Trait

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Stall
Trait

Stall (X): Activates after X seconds have elapsed in combat.

Base Stats

  • 575HealthA character dies when their Health reaches 0.
  • 20Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 30DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 4RangeThe distance in hexes that a character can auto attack from.
  • 35Mana StartThe amount of Mana a character begins combat with.
  • 135Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 8Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

Nobody at Gaia is entirely sure where she came from. She turned up at their second meeting and never left, because her strange ideas about rifts kept turning out to be right. Her senses run stronger than anyone's: colors carry meaning, music has flavor, and a rift sings to her in a structure only she can hear. Gaia treats her as something between a daughter and a researcher.

Motivation

She'll never fully leave Gaia, but she's drawn to a guild that takes on plenty of contracts. Just know she may wander off mid-contract.