

Tank
Poison
Stall“If they want you, they'll have to go through me.”
950HealthA character dies when their Health reaches 0.
33Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
58DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
35Mana StartThe amount of Mana a character begins combat with.
90Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.
Create a poison cloud around Pimenta for 4 seconds.
Each second, deal 5 (+50
+50
) damage and inflict 2 (+1/25
) Poison to enemies in the poison cloud.
Each second after Stall (15), gain 3 (+2
) HP/S per enemy in the poison cloud.

Gain the Duelist class and 20 Attack Speed.
On auto attack, for each type of Debuff on the target inflict 2 (+1
) more of that Debuff and deal 10 (+75
) bonus damage.

Gain the Mage class and 25 Magic.
Pepper Spray expands in size and lasts 1 second longer.
After Stall (15), Tanks and Mages gain 20 (+20
) Defense. Backup.

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

Tanks use Defense to protect their allies and disrupt enemies.
Tank Mechanics: Stall, Poison, Frost.

Poison: Characters take damage equal to their Poison every 2 seconds.

Stall (X): Activates after X seconds have elapsed in combat.
She's the guardian who plants herself in front of her people to protect them. The poison spreads from her, buying everyone the time they need. She met Sal on the Gaia forum, trading notes, and after six months of bickering they noticed they were writing love letters. Their shared goal, once the crisis ends: a cottage with a rose garden.
She and Sal want one thing answered: does your guild have a real chance of ending this? Gaia takes fewer contracts than the big names, and at this rate the cottage stays a long way off. Gaia is family, so they'll never fully leave. But move the clock forward, and they're with you.