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Pimenta

Pimenta - Best Builds & Upgrades

The Rose Knight
TankPoisonStall
“If they want you, they'll have to go through me.”

Meta Stats

Main Ability

Pepper Spray
Active Ability

Create a poison cloud around Pimenta for 4 seconds.

Each second, deal 5 (+75 Magic +50 Defense) damage and inflict 2 (+1/20 Defense) Poison to enemies in the poison cloud.

Each second after Stall (15), gain 2 (+2 Rank) HP/S per enemy in the poison cloud.

Ability Upgrades

The Spicy
Passive Ability
Pick Rate 39%
Win Rate 60%

Gain the Duelist class and 20 Attack Speed.

On auto attack, for each type of Debuff on the target inflict 2 (+1 Rank) more of that Debuff and deal 10 (+75 AttackSpeed) bonus damage.

Debuff
The Seasoned
Passive Ability
Pick Rate 41%
Win Rate 50%

Gain the Mage class and 25 Magic.

Pepper Spray expands in size and lasts 1 second longer.

After Stall (15), Tanks and Mages gain 20 (+20 Rank) Defense. Backup.

StallBackup
The Lover
Passive Ability
Pick Rate 21%
Win Rate 43%

At start of combat, Heroes directly behind Pimenta permanently gain 15 Attack Speed. Sal gains 15 more.

Class Upgrades

Tank

Second Wind
Class Upgrade
Pick Rate -
Win Rate -

After Stall (30), heal 100% Max HP, gain 100 Mana, and gain +25% Defense.

Stall
Stall Certainty
Class Upgrade
Pick Rate -
Win Rate -

Stall abilities trigger 6 seconds faster. Backup.

StallBackup
Stalled Defense
Class Upgrade
Pick Rate 5%
Win Rate 77%

On Stall trigger, gain 45 Defense.

Stall
Resolute
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked, gain 1 Defense.

Distraction
Class Upgrade
Pick Rate -
Win Rate -

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Stall
Freezing Presence
Class Upgrade
Pick Rate 5%
Win Rate 76%

Tanks gain +33% Defense against damage from enemies with Frost. Backup.

FrostBackup
Spiked
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked, deal 0 (+50 Defense) damage to adjacent enemies.

The Best Offense...
Class Upgrade
Pick Rate -
Win Rate -

Tanks gain 1 Attack and 1 Magic per 2 Defense they have. Backup.

Backup
Freezing Aura
Class Upgrade
Pick Rate 5%
Win Rate 68%

When auto attacked, inflict 1 (+1/100 Defense) Frost on the attacker (Max: 6).

Frost
Freezing Restoration
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked by an enemy with Frost, gain 2 HP/S.

Frost
Poisonous Aura
Class Upgrade
Pick Rate -
Win Rate -

When auto attacked, inflict 1 (+1/120 Defense) Poison on the attacker (Max: 6).

Poison
Poisonous Restoration
Class Upgrade
Pick Rate 5%
Win Rate 72%

When auto attacked by an enemy with Poison, gain 2 HP/S.

Poison
Poisonous Presence
Class Upgrade
Pick Rate 6%
Win Rate 72%

Tanks gain +33% Defense against damage from enemies with Poison. Backup.

PoisonBackup
Protector
Class Upgrade
Pick Rate -
Win Rate -

This Hero gains +20% Defense for each enemy targeting it.

Rear Support
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, if this Hero is in the back row all Heroes gain +75% Defense.

Traits

Poison
Trait

Poison: Characters take damage equal to their Poison every 2 seconds.

Stall
Trait

Stall (X): Activates after X seconds have elapsed in combat.

Base Stats

  • 950HealthA character dies when their Health reaches 0.
  • 33Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 58DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 35Mana StartThe amount of Mana a character begins combat with.
  • 90Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

She's the guardian who plants herself in front of her people to protect them. The poison spreads from her, buying everyone the time they need. She met Sal on the Gaia forum, trading notes, and after six months of bickering they noticed they were writing love letters. Their shared goal, once the crisis ends: a cottage with a rose garden.

Motivation

She and Sal want one thing answered: does your guild have a real chance of ending this? Gaia takes fewer contracts than the big names, and at this rate the cottage stays a long way off. Gaia is family, so they'll never fully leave. But move the clock forward, and they're with you.