

Vanguard
Shards
Burn
Rush“Looks like you know a deal when you see one.”
1150HealthA character dies when their Health reaches 0.
40Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
44DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
45Mana StartThe amount of Mana a character begins combat with.
90Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.
When Niklas survives combat, consume the item in his left-most item slot. Permanently gain 100% of its stats and gain Shards equal to 80% its value.
For Rush (14), auto attacks inflict 1 (+1/500
) Burn per equipped item.

Swing a mace to deal 175 (+25
+200
+150
) damage and Stun for 3 seconds.
This ability has a 25% chance to create a random item.

Gain two item slots.
For Rush (15), gain 0 (+33
) Shields per equipped item.

Gain the Tank class and 30 Defense.
Whenever a Vanguard or Tank is auto attacked, they deal 1 damage to the attacker per Shard generated this game. Backup.

Vanguards use Max HP to absorb and dish out damage.
Vanguard Mechanics: Rush, Shields, Burn.

Shards: The currency used to purchase upgrades from the shop.

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Rush (X): Triggers at the start of combat and expires after X seconds.
He's who Aegis sends when something has to move quietly: officially an acquisitions lead, unofficially their smuggler-in-chief. Self-made, and long decided that fairness is a luxury for people who can afford to lose. Nothing leaves a rift in his presence without a cut for him.
Aegis pays well, but it watches everything and owns everything he touches. A new guild is an open market: fewer eyes, a bigger margin, first pick of whatever comes out of a rift before it's logged. He's switching if he believes you're the better deal.