

Vanguard
Shards
Burn
Rush“Looks like you know a deal when you see one.”

Niklas has an extra item slot. When he survives combat, consume the item in his leftmost item slot to permanently gain 50 (+25
)% of its stats and Shards equal to 80% of its value.
For Rush (14), auto attacks inflict 1 (+1/500
) Burn per equipped item.

Swing a mace to deal 225 (+25
+200
+150
) damage and Stun for 3 seconds.
Every 4 casts, create a random item.

Gain an item slot.
For Rush (15), gain 0 (+33
) Shields per equipped item.

Gain the Tank class and 30 Defense.
For Rush (20), whenever a Vanguard or Tank is auto attacked they deal 1 damage to the attacker per Shard generated this game. Backup.
Vanguard
At start of combat, give this Hero and adjacent Heroes 0 (+25
) Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50
) Shields and deal 0 (+50
) damage to adjacent enemies.

Vanguards gain 13 (+10
) HP/S. Backup.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Each second, deal 0 (+3
) damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

For Rush (12), gain +100% Max HP.

Rush abilities last 3 seconds longer. Backup.

On auto attack or when auto attacked, inflict 1 (+1/800
) Burn on the enemy (Max: 7).

Vanguards gain 50 (+50
) Attack. Backup.

At start of combat, inflict 30 (+1/50
) Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Gain 1000 Max HP and 20 Omnivamp.

At start of combat, give all Heroes in the front 2 rows 0 (+66
) Shields.

Shards: The currency used to purchase upgrades from the shop.

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Rush (X): Triggers at the start of combat and expires after X seconds.
1150HealthA character dies when their Health reaches 0.
40Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
44DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
45Mana StartThe amount of Mana a character begins combat with.
90Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.He's who Aegis sends when something has to move quietly: officially an acquisitions lead, unofficially their smuggler-in-chief. Self-made, and long decided that fairness is a luxury for people who can afford to lose. Nothing leaves a rift in his presence without a cut for him.
Aegis pays well, but it watches everything and owns everything he touches. A new guild is an open market: fewer eyes, a bigger margin, first pick of whatever comes out of a rift before it's logged. He's switching if he believes you're the better deal.