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Ming

Ming - Best Builds & Upgrades

The Drifter
VanguardBurnRush
“So this is where the world sends me next.”

Meta Stats

Ability UpgradesWin RatePlay Rate
The Searing39%49%
The Tempered39%28%
The Enlightened25%23%

Main Ability

Inner Flame
Passive Ability

Each second, inflict 0 (+1/600 MaxHealth) Burn on adjacent enemies.

For Rush (7), double the Burn.

Ability Upgrades

The Searing
Active Ability
Pick Rate 49%
Win Rate 39%

Channel flames to deal 100 (+25 MaxHealth +100 Magic) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

StunRushBurn
The Tempered
Passive Ability
Pick Rate 28%
Win Rate 39%

For Rush (15), Vanguards gain 20 (+30 Rank)% Max HP. Backup.

RushBackup
The Enlightened
Passive Ability
Pick Rate 23%
Win Rate 25%

Increase the duration of Rush abilities by 0 (+2 Rank) seconds.

For Rush (1), Ming is immune to damage.

Rush

Class Upgrades

Vanguard

Bulk Formation
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, give this Hero and adjacent Heroes 0 (+25 MaxHealth) Max HP.

Vindictive Shields
Class Upgrade
Pick Rate -
Win Rate -

The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50 MaxHealth) Shields and deal 0 (+50 MaxHealth) damage to adjacent enemies.

Shields
Calming Presence
Class Upgrade
Pick Rate 8%
Win Rate 58%

Vanguards gain 13 (+10 Rank) HP/S. Backup.

Backup
Distraction
Class Upgrade
Pick Rate -
Win Rate -

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Stall
Intimidating Aura
Class Upgrade
Pick Rate -
Win Rate -

Each second, deal 0 (+3 MaxHealth) damage to adjacent enemies.

Rushed Offense
Class Upgrade
Pick Rate -
Win Rate -

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

Rush
Rushed Size
Class Upgrade
Pick Rate 6%
Win Rate 66%

For Rush (12), gain +100% Max HP.

Rush
Rush Overdrive
Class Upgrade
Pick Rate -
Win Rate -

Rush abilities last 3 seconds longer. Backup.

RushBackup
Burning Aura
Class Upgrade
Pick Rate -
Win Rate -

On auto attack or when auto attacked, inflict 1 (+1/800 MaxHealth) Burn on the enemy (Max: 7).

Burn
Aggressive Presence
Class Upgrade
Pick Rate -
Win Rate -

Vanguards gain 50 (+50 Rank) Attack. Backup.

Backup
Burning Eye
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, inflict 30 (+1/50 MaxHealth) Burn on all enemies.

Burn
Burning Restoration
Class Upgrade
Pick Rate -
Win Rate -

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Burn
Violent Presence
Class Upgrade
Pick Rate 7%
Win Rate 66%

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

ShieldsBackup
Brutal Vitality
Class Upgrade
Pick Rate 8%
Win Rate 63%

Gain 1000 Max HP and 20 Omnivamp.

Omnivamp
Shield Line
Class Upgrade
Pick Rate 5%
Win Rate 70%

At start of combat, give all Heroes in the front 2 rows 0 (+66 MaxHealth) Shields.

Shields

Traits

Burn
Trait

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Rush
Trait

Rush (X): Triggers at the start of combat and expires after X seconds.

Base Stats

  • 1100HealthA character dies when their Health reaches 0.
  • 37Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 41DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 30Mana StartThe amount of Mana a character begins combat with.
  • 70Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.

Motivation

Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.