

Vanguard
Burn
Rush“So this is where the world sends me next.”

Each second, inflict 0 (+1/600
) Burn on adjacent enemies.
For Rush (7), double the Burn.

Channel flames to deal 100 (+25
+100
) damage, inflict 7 Burn per Rush triggered this game, and Stun all surrounding enemies for 3 seconds.

For Rush (15), Vanguards gain 20 (+30
)% Max HP. Backup.

Increase the duration of Rush abilities by 0 (+2
) seconds.
For Rush (1), Ming is immune to damage.
Vanguard
At start of combat, give this Hero and adjacent Heroes 0 (+25
) Max HP.

The first time each combat this Hero goes below 50% Max HP, they gain 0 (+50
) Shields and deal 0 (+50
) damage to adjacent enemies.

Vanguards gain 13 (+10
) HP/S. Backup.

After Stall (10, 20, 30, 40, and 50): Taunt all enemies.

Each second, deal 0 (+3
) damage to adjacent enemies.

On Rush trigger, gain 100 Max HP, 12 Attack, and 10 Attack Speed.

For Rush (12), gain +100% Max HP.

Rush abilities last 3 seconds longer. Backup.

On auto attack or when auto attacked, inflict 1 (+1/800
) Burn on the enemy (Max: 7).

Vanguards gain 50 (+50
) Attack. Backup.

At start of combat, inflict 30 (+1/50
) Burn on all enemies.

On auto attack or when auto attacked, if the enemy has Burn gain 1 HP/S.

Whenever a Vanguard auto attacks or is auto attacked, they gain 25 Shields. Backup.

Gain 1000 Max HP and 20 Omnivamp.

At start of combat, give all Heroes in the front 2 rows 0 (+66
) Shields.

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Rush (X): Triggers at the start of combat and expires after X seconds.
1100HealthA character dies when their Health reaches 0.
37Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
41DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
30Mana StartThe amount of Mana a character begins combat with.
70Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.He's a frontliner with a particular kind of fire: solid, dependable, quiet in the briefing. Ming owns what fits in one bag and has never needed more. Guilds kept offering him a career path; he kept politely losing the paperwork. The Hunt is lenient enough to keep him on anyway - knowing full well that one morning, his bag will be gone.
Ming lives in the moment, and it takes something real to grab his attention. There's something in how you lead that he can't quite let drift past.