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Karsu

Karsu - Best Builds & Upgrades

The Finisher
DuelistFrost
“I'm not here to talk.”

Meta Stats

Main Ability

Snowpiercer
Active Ability

Loose a volley of 5 (+1/50 AttackSpeed) arrows at nearby enemies. Each arrow deals 25 (+100 Attack +100 Magic) damage and inflicts 3 (+2 Rank) Frost.

Max Arrows: 14

Ability Upgrades

The Falling Snow
Passive Ability
Pick Rate 51%
Win Rate 74%

On auto attack, reduce Karsu's Max Mana by 1 (Min: 40).

After Stall (15), Snowpiercer arrows gain 25 (+25 Rank) Crit.

StallCrit
The Warband
Passive Ability
Pick Rate 17%
Win Rate 53%

On cast, permanently gain 1 Crit, 2 Attack, and 4 Attack Speed.

At start of combat, other Duelists gain all stats gained from this ability. Backup.

Backup
The Frostbite
Passive Ability
Pick Rate 32%
Win Rate 74%

Gain the Warrior class and 40 Attack.

On auto attack, fire an additional arrow that inflicts 1 (+1/100 AttackSpeed) Frost and deals 1 (+10 Attack)% of normal auto attack damage.

Frost

Class Upgrades

Duelist

Burning Attacks
Class Upgrade
Pick Rate -
Win Rate -

On auto attack, inflict 1 (+1/33 AttackSpeed) Burn (Max: 10).

Burn
Burning Acceleration
Class Upgrade
Pick Rate 6%
Win Rate 85%

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

BurnBackup
Poisonous Attacks
Class Upgrade
Pick Rate -
Win Rate -

On auto attack, inflict 1 (+1/66 AttackSpeed) Poison (Max: 6).

Poison
Poisonous Acceleration
Class Upgrade
Pick Rate 4%
Win Rate 73%

Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

PoisonBackup
Freezing Attacks
Class Upgrade
Pick Rate 7%
Win Rate 79%

On auto attack, inflict 1 (+1/80 AttackSpeed) Frost (Max: 6).

Frost
Freezing Acceleration
Class Upgrade
Pick Rate 7%
Win Rate 85%

Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

FrostBackup
Debuff Velocity
Class Upgrade
Pick Rate -
Win Rate -

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Crit
Rush Dynamo
Class Upgrade
Pick Rate -
Win Rate -

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

RushBackup
Critical Timing
Class Upgrade
Pick Rate -
Win Rate -

For Rush (10), gain +50% Crit.

After Stall (20), gain +50% Crit.

RushCritStall
Critical Invigoration
Class Upgrade
Pick Rate 6%
Win Rate 80%

On Crit, heal 0 (+50 Crit) health and gain 3 Mana.

Crit
Rolling Speed
Class Upgrade
Pick Rate -
Win Rate -

Duelists gain 2 Attack Speed per reroll this game. Backup.

Backup
Golden Eye
Class Upgrade
Pick Rate -
Win Rate -

Every 9 auto attacks, gain 1 Shard.

Shards
Ranger
Class Upgrade
Pick Rate -
Win Rate -

Gain 1 Range and 40 Attack Speed.

Scaling Speed
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.

Stall Dynamo
Class Upgrade
Pick Rate -
Win Rate -

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

StallBackup

Traits

Frost
Trait

Frost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.

Base Stats

  • 650HealthA character dies when their Health reaches 0.
  • 33Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 20Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 29DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 5RangeThe distance in hexes that a character can auto attack from.
  • 45Mana StartThe amount of Mana a character begins combat with.
  • 85Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

She's a frost duelist: patient, exact, and the one who actually finishes the fights everyone else in the punk guild loves starting. She came over from Aegis Global, Dragomir's department officially, and whatever she walked away with isn't on any record. A Temple offered her a contract on the spot.

Motivation

She doesn't think the big, official guilds will ever end this crisis. If your guild does things differently, she'll listen.