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Kai

Kai - Best Builds & Upgrades

The Shotcaller
WarriorShields
“Don't have all the fun without me.”

Meta Stats

Ability UpgradesWin RatePlay Rate
The Bold47%53%
The Unstoppable33%28%
The Intrepid46%19%

Main Ability

Resolute Strike
Active Ability

Charge up a mighty attack, gaining 300 (+400 Attack +250 Magic) Shields. After 2 seconds, deal 100 (+150 Attack) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.

Ability Upgrades

The Unstoppable
Passive Ability
Pick Rate 28%
Win Rate 33%

Gain 60 (+25 Attack)% more Shields from all sources.

Whenever Kai gains Shields, he also gains 9 (+6 Rank) Attack.

Shields
The Bold
Passive Ability
Pick Rate 53%
Win Rate 47%

Gain the Tank class and 30 Defense.

Resolute Strike hits 1 second faster and affects a larger area.

On cast after Stall (15), gain 100 (+400 Defense) lasting Shields.

Shields
The Intrepid
Passive Ability
Pick Rate 19%
Win Rate 46%

On Crit for Rush (6), permanently gain 1 (+1 Rank) Attack and 100 (+200 Attack) lasting Shields.

Whenever a Warrior Crits reduce their target's Defense by 2 (+1 Rank). Backup.

RushCritBackup

Class Upgrades

Warrior

Critical Invigoration
Class Upgrade
Pick Rate -
Win Rate -

On Crit, heal 0 (+50 Crit) health and gain 3 Mana.

Crit
Critical Attack Growth
Class Upgrade
Pick Rate -
Win Rate -

On Crit, permanently gain 2 Attack.

Crit
Critical Aggression
Class Upgrade
Pick Rate -
Win Rate -

For Rush (10), gain +100% Crit.

RushCrit
Rush Overdrive
Class Upgrade
Pick Rate -
Win Rate -

Rush abilities last 3 seconds longer. Backup.

RushBackup
Brutal Force
Class Upgrade
Pick Rate 5%
Win Rate 59%

Gain 100 Attack and 20 Omnivamp.

Omnivamp
Victorious Presence
Class Upgrade
Pick Rate 5%
Win Rate 57%

On combat victory, Warriors permanently gain 25 Attack. Backup.

Backup
Fight and Win
Class Upgrade
Pick Rate 4%
Win Rate 59%

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

RushShields
Critical Attacks
Class Upgrade
Pick Rate -
Win Rate -

This Hero's auto attacks gain 150 Crit.

Crit
Hit Hard, Hit Fast
Class Upgrade
Pick Rate -
Win Rate -

For Rush (8), gain +100% Attack.

Rush
Ranger
Class Upgrade
Pick Rate -
Win Rate -

Gain 1 Range and 50 Attack.

Rush Strength
Class Upgrade
Pick Rate -
Win Rate -

Warriors gain 2 Attack per Rush trigger this game. Backup.

RushBackup
Shielding Presence
Class Upgrade
Pick Rate 7%
Win Rate 74%

At start of combat, Warriors gain 1000 (+500 Rank) lasting Shields. Backup.

ShieldsBackup
Unfiltered Rage
Class Upgrade
Pick Rate -
Win Rate -

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

OmnivampCrit
Shield Power
Class Upgrade
Pick Rate 5%
Win Rate 54%

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

Shields
Scaling Attack
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

Traits

Shield
Trait

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Base Stats

  • 875HealthA character dies when their Health reaches 0.
  • 46Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 25AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 41DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 50Mana StartThe amount of Mana a character begins combat with.
  • 105Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

One of the guild's shotcallers. He leads on charm more than rank, and keeps the team together when a fight turns. He made his name soloing a guardian before his squad could catch up, and he's been pushing past what the playbook recommends ever since.

Motivation

The Hunt does steady work, and steady bores him. Yours looks like the one that won't play it safe.