

Warrior
Shields“Don't have all the fun without me.”
875HealthA character dies when their Health reaches 0.
46Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
25AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
40DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
50Mana StartThe amount of Mana a character begins combat with.
105Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.
Charge up a mighty attack, gaining 300 (+400
+250
) Shields. After 2 seconds, deal 100 (+100
) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.

Gain 60 (+25
)% more Shields from all sources.
Whenever Kai gains Shields, he also gains 9 (+6
) Attack.

Gain the Tank class and 45 Defense.
Resolute Strike hits 1 second faster and affects a larger area.
On cast, gain 250 (+500
) lasting Shields.

For Rush (8), gain 0 (+100
).
Whenever a Warrior Crits reduce their target's Defense by 2 (+1
). Backup.

Warriors use Attack to deal damage with auto attacks and active abilities.
Warrior Mechanics: Crit, Rush, Shields.

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.
One of the guild's shotcallers. He leads on charm more than rank, and keeps the team together when a fight turns. He made his name soloing a guardian before his squad could catch up, and he's been pushing past what the playbook recommends ever since.
The Hunt does steady work, and steady bores him. Yours looks like the one that won't play it safe.