

Warrior
Shields“Don't have all the fun without me.”

Charge up a mighty attack, gaining 300 (+400
+250
) Shields. After 2 seconds, deal 100 (+150
) damage plus bonus damage equal to Kai's remaining Shields to surrounding enemies.

Gain 60 (+25
)% more Shields from all sources.
Whenever Kai gains Shields, he also gains 9 (+6
) Attack.

Gain the Tank class and 30 Defense.
Resolute Strike hits 1 second faster and affects a larger area.
On cast after Stall (15), gain 100 (+400
) lasting Shields.

On Crit for Rush (6), permanently gain 1 (+1
) Attack and 100 (+200
) lasting Shields.
Whenever a Warrior Crits reduce their target's Defense by 2 (+1
). Backup.
Warrior
On Crit, heal 0 (+50
) health and gain 3 Mana.

On Crit, permanently gain 2 Attack.

For Rush (10), gain +100% Crit.

Rush abilities last 3 seconds longer. Backup.

Gain 100 Attack and 20 Omnivamp.

On combat victory, Warriors permanently gain 25 Attack. Backup.

On damage dealt for Rush (8), gain lasting Shields equal to 50% of the damage dealt.

This Hero's auto attacks gain 150 Crit.

For Rush (8), gain +100% Attack.

Gain 1 Range and 50 Attack.

Warriors gain 2 Attack per Rush trigger this game. Backup.

At start of combat, Warriors gain 1000 (+500
) lasting Shields. Backup.

Gain 2 Omnivamp and 2 Crit per 1% of this Hero's missing health.

This Hero gains 1 Attack per 8 Shields it has (Max Bonus: 1000).

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 33 Attack.

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.
875HealthA character dies when their Health reaches 0.
46Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
25AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
41DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
1RangeThe distance in hexes that a character can auto attack from.
50Mana StartThe amount of Mana a character begins combat with.
105Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.One of the guild's shotcallers. He leads on charm more than rank, and keeps the team together when a fight turns. He made his name soloing a guardian before his squad could catch up, and he's been pushing past what the playbook recommends ever since.
The Hunt does steady work, and steady bores him. Yours looks like the one that won't play it safe.