

Duelist
Stall“They said I'd never do this again.”

Each auto attack, gain 1 Attack Speed.
After Stall (15), auto attacks deal 0 (+100
) bonus damage.

Call down lightning, dealing 10 (+20
+10
+10
) damage per Stall and Rush triggered this game.

After Stall (10), whenever a Duelist auto attacks it gains 0 (+1
) Attack Speed and 0 (+1
) Attack. Backup.

Gain the unique quest item Zeus's Thunder.
Duelist
On auto attack, inflict 1 (+1/33
) Burn (Max: 10).

Whenever a Duelist attacks an enemy with Burn, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1/66
) Poison (Max: 6).

Whenever a Duelist attacks an enemy with Poison, they gain 2 Attack Speed. Backup.

On auto attack, inflict 1 (+1/80
) Frost (Max: 6).

Whenever a Duelist attacks an enemy with Frost, they gain 2 Attack Speed. Backup.

On auto attack, gain 1 Crit and 1 Attack per Debuff on the target.

Duelists gain 1 Attack Speed per Rush trigger this game. Backup.

For Rush (10), gain +50% Crit.
After Stall (20), gain +50% Crit.

On Crit, heal 0 (+50
) health and gain 3 Mana.

Duelists gain 2 Attack Speed per reroll this game. Backup.

Every 9 auto attacks, gain 1 Shard.

Gain 1 Range and 40 Attack Speed.

At start of combat, if this Hero is adjacent to exactly one other Hero they both permanently gain 25 Attack Speed.

Duelists gain 1 Attack Speed per Stall trigger this game. Backup.

Stall (X): Activates after X seconds have elapsed in combat.
650HealthA character dies when their Health reaches 0.
31Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
20Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
29DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
3RangeThe distance in hexes that a character can auto attack from.
10Mana StartThe amount of Mana a character begins combat with.
75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.A champion athlete, until a shoulder injury ended her career. Her powers awakened soon after, healing her - but making her too strong to fairly compete against ordinary people. Frontline signed her soon after. The performance guild built an entire marketing campaign around her: a champion everyone wrote off, coming back stronger than ever. In the rifts she's known for her ambition and explosive power.
A new guild is a clean track: real stakes, a team that needs her to perform rather than pose.