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Hoyoung

Hoyoung - Builds, Stats, & Upgrades

The Newcomer
AssassinCrit
“Everything is lining up.”

Base Stats

  • 675HealthA character dies when their Health reaches 0.
  • 37Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 30DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 5RangeThe distance in hexes that a character can auto attack from.
  • 45Mana StartThe amount of Mana a character begins combat with.
  • 80Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Killshot
Active Ability

Fire an arrow at the farthest enemy. It deals 250 (+250 Attack +250 Magic) damage and gains 25 (+100 Crit) additional Crit.

Upgrade Abilities

The Conduit
Passive Ability

Gain the Mystic class and 6 Mana Regen.

On kill, permanently gain 2 Mana Regen and Stealth for 4 seconds.

At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

BackupStealth
The Hunter
Passive Ability

Killshot gains 50 (+50 Rank) Crit the first 1 (+1 Rank) times it is cast each combat.

On kill, gain 1 Shard for each hex from the enemy.

CritShards
The Sniper
Passive Ability

Gain the Warrior class, 50 Attack, 40 Max Mana, and 5 Attack Range.

Always choose to target the furthest enemy.

Auto attacks gain 10 (+10 Rank) Attack and 3 (+3 Rank) Crit for each hex from the enemy.

Crit

Classes

Assassin
Class

Assassins use Crit to deal bursts of damage with their auto attacks and active abilities.

Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Traits

Crit
Trait

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.

Lore

Background

Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.

Motivation

A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.