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Hoyoung

Hoyoung - Best Builds & Upgrades

The Newcomer
AssassinCrit
“Everything is lining up.”

Meta Stats

Main Ability

Killshot
Active Ability

Fire an arrow at the farthest enemy. It deals 250 (+300 Attack +300 Magic) damage and gains 0 (+100 Crit +50 Rank) additional Crit.

Ability Upgrades

The Conduit
Passive Ability
Pick Rate 26%
Win Rate 32%

Gain the Mystic class and 6 Mana Regen.

On kill, permanently gain 3 Mana Regen and Stealth for 4 seconds.

At start of combat, other Assassins and Mystics gain all Mana Regen gained from this ability. Backup.

BackupStealth
The Hunter
Passive Ability
Pick Rate 53%
Win Rate 38%

Killshot gains 50 (+50 Rank) Crit the first 1 (+1 Rank) times it is cast each combat.

On kill, gain 1 Shard for each hex from the enemy.

CritShards
The Sniper
Passive Ability
Pick Rate 22%
Win Rate 33%

Gain the Warrior class, 50 Attack, 40 Max Mana, and 5 Attack Range.

Always choose to target the furthest enemy.

Auto attacks gain 10 (+10 Rank) Attack and 3 (+3 Rank) Crit for each hex from the enemy.

Crit

Class Upgrades

Assassin

Poisonous Burst
Class Upgrade
Pick Rate -
Win Rate -

On Crit, inflict 1 (+10 Crit) Poison on the target.

CritPoison
Poisonous Edge
Class Upgrade
Pick Rate -
Win Rate -

Gain +80% Crit against enemies with Poison.

CritPoison
Rush Overdrive
Class Upgrade
Pick Rate -
Win Rate -

Rush abilities last 3 seconds longer. Backup.

RushBackup
Poisonous Eye
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, inflict 30 (+50 Crit) Poison on all enemies.

Poison
Critical Defenses
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, if this Hero is in the front row they gain 0 (+250 Crit) Defense.

Crit
Critical Invigoration
Class Upgrade
Pick Rate -
Win Rate -

On Crit, heal 0 (+50 Crit) health and gain 3 Mana.

Crit
Enforced Presence
Class Upgrade
Pick Rate -
Win Rate -

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

RushCritBackup
Critical Offense Growth
Class Upgrade
Pick Rate 7%
Win Rate 71%

On Crit, permanently gain 1 Attack and 1 Magic.

Crit
Aim True, Aim Quick
Class Upgrade
Pick Rate -
Win Rate -

For Rush (10), gain +100% Crit.

RushCrit
Shard Collector
Class Upgrade
Pick Rate 8%
Win Rate 73%

Every other Crit, gain 1 Shard.

CritShards
Shard Plunderer
Class Upgrade
Pick Rate 5%
Win Rate 63%

On kill, gain 8 Shards.

Shards
Banked Presence
Class Upgrade
Pick Rate -
Win Rate -

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

ShardsCritBackupRush
Lurker
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, gain Stealth for 5 seconds.

On kill, gain Stealth for 5 seconds.

Stealth
From the Shadows
Class Upgrade
Pick Rate 5%
Win Rate 71%

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

CritStealth
Brutal Precision
Class Upgrade
Pick Rate 5%
Win Rate 52%

Gain 60 Crit and 20 Omnivamp.

CritOmnivamp

Traits

Crit
Trait

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.

Base Stats

  • 675HealthA character dies when their Health reaches 0.
  • 37Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 30DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 5RangeThe distance in hexes that a character can auto attack from.
  • 40Mana StartThe amount of Mana a character begins combat with.
  • 75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

Even by a marksman's standard he's reliable to a degree that's rare, and no one can trace where he learned it: no paper trail, no prior guild, no training on record. He keeps to himself, says only what needs saying, and the shot lines up every time. He's covering a younger brother's tuition; once it's paid, he may leave the way he arrived.

Motivation

A smaller guild means less time waiting at the back of a big raid and more contracts he can actually close. More contracts, more rank, more money. The math isn't complicated.