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Gustav

Gustav - Best Builds & Upgrades

The Analyst
MysticFrostShields
“I've been wanting to test a scenario like this.”

Meta Stats

Ability UpgradesWin RatePlay Rate
The Avalanche51%41%
The Glacier47%37%
The Investor29%22%

Main Ability

Blizzard
Active Ability

Create a Blizzard for 5 seconds.

Each second, inflict 2 (+1/8 ManaRegen) Frost and deal 15 (+50 Magic) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+75 Magic).

Ability Upgrades

The Investor
Passive Ability
Pick Rate 22%
Win Rate 29%

At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup.

Every 5 Investments, gain 30 Shards.

ShardsBackup
The Glacier
Passive Ability
Pick Rate 37%
Win Rate 47%

Gain the Tank class, 40 Defense, and -1 Attack Range.

Blizzard applies 0 (+75 Defense) more Shields and always targets Gustav.

After Stall (25 and 50), permanently gain 2 (+2 Rank) Defense.

ShieldsStallFrost
The Avalanche
Passive Ability
Pick Rate 41%
Win Rate 51%

On cast, gain 1 Shard.

On Shards generated, gain 1 Mana Regen and 5 Magic.

Shards

Class Upgrades

Mystic

Rolling Conduit
Class Upgrade
Pick Rate 6%
Win Rate 76%

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Backup
Shard Weaver
Class Upgrade
Pick Rate -
Win Rate -

Every other cast, gain 3 Shards.

Shards
Sideline Support
Class Upgrade
Pick Rate 6%
Win Rate 75%

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 Rank) Shields.

ShardsShieldsBackup
Stall Battery
Class Upgrade
Pick Rate -
Win Rate -

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

StallShardsBackup
Stall Enlightenment
Class Upgrade
Pick Rate -
Win Rate -

After Stall (30), permanently gain 4 Mana Regen.

Stall
Stall Certainty
Class Upgrade
Pick Rate -
Win Rate -

Stall abilities trigger 6 seconds faster. Backup.

StallBackup
Shield Magnification
Class Upgrade
Pick Rate 5%
Win Rate 58%

When this Hero applies Shields, apply 50% more Shields.

Shields
Empowered Magic
Class Upgrade
Pick Rate -
Win Rate -

On cast, give other Heroes 0 (+100 ManaRegen) Attack and 0 (+100 ManaRegen) Magic.

Shield Formation
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, give this Hero and adjacent Heroes 400 (+250 Magic +1000 ManaRegen) Shields.

Shields
Sideline Empowerment
Class Upgrade
Pick Rate 7%
Win Rate 84%

Backup Only: At start of combat, give Heroes 4 (+4 Rank) Mana Regen, 50 (+25 Rank) Attack, and 50 (+25 Rank) Magic.

Backup
Protective Magic
Class Upgrade
Pick Rate -
Win Rate -

On cast, give the lowest percent health Hero 100 (+500 ManaRegen) Shields.

Shields
Arcane Growth
Class Upgrade
Pick Rate -
Win Rate -

On cast, permanently gain 2 Magic.

Debuff Amplification
Class Upgrade
Pick Rate -
Win Rate -

On cast, increase the amount of each Debuff on enemies in range by 0 (+50 ManaRegen).

Debuff Channeling
Class Upgrade
Pick Rate 4%
Win Rate 80%

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Debuff Protection
Class Upgrade
Pick Rate -
Win Rate -

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Shields

Traits

Frost
Trait

Frost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.

Shield
Trait

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Base Stats

  • 700HealthA character dies when their Health reaches 0.
  • 22Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 30DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 3RangeThe distance in hexes that a character can auto attack from.
  • 45Mana StartThe amount of Mana a character begins combat with.
  • 150Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 8Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

He came up through academia, with three published papers before he turned twenty one, and Aegis hired him straight out of his post-doc. He runs the numbers behind crystal refining, making each batch yield more usable energy than the last, and his models are why Aegis's supply chain has stayed a step ahead of every competitor for six straight quarters.

Motivation

He wants a new challenge. Yours presents an interesting scenario. He'd like to see how it plays out.