

Mystic
Frost
Shields“I've been wanting to test a scenario like this.”

Create a Blizzard for 5 seconds.
Each second, inflict 2 (+1/8
) Frost and deal 15 (+50
) damage to enemies inside the Blizzard. Shield Heroes inside it for 10 (+75
).

At start of combat, spend 4 Shards to give Gustav an Investment. Give all Heroes 2 Mana Regen per Investment. Backup.
Every 5 Investments, gain 30 Shards.

Gain the Tank class, 40 Defense, and -1 Attack Range.
Blizzard applies 0 (+75
) more Shields and always targets Gustav.
After Stall (25 and 50), permanently gain 2 (+2
) Defense.

On cast, gain 1 Shard.
On Shards generated, gain 1 Mana Regen and 5 Magic.
Mystic
Mystics gain 1 Mana Regen for each reroll this game. Backup.

Every other cast, gain 3 Shards.

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500
) Shields.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

After Stall (30), permanently gain 4 Mana Regen.

Stall abilities trigger 6 seconds faster. Backup.

When this Hero applies Shields, apply 50% more Shields.

On cast, give other Heroes 0 (+100
) Attack and 0 (+100
) Magic.

At start of combat, give this Hero and adjacent Heroes 400 (+250
+1000
) Shields.

Backup Only: At start of combat, give Heroes 4 (+4
) Mana Regen, 50 (+25
) Attack, and 50 (+25
) Magic.

On cast, give the lowest percent health Hero 100 (+500
) Shields.

On cast, permanently gain 2 Magic.

On cast, increase the amount of each Debuff on enemies in range by 0 (+50
).

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Frost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.
700HealthA character dies when their Health reaches 0.
22Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
30DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
3RangeThe distance in hexes that a character can auto attack from.
45Mana StartThe amount of Mana a character begins combat with.
150Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
8Mana RegenThe amount of Mana a character gains every 2 seconds.He came up through academia, with three published papers before he turned twenty one, and Aegis hired him straight out of his post-doc. He runs the numbers behind crystal refining, making each batch yield more usable energy than the last, and his models are why Aegis's supply chain has stayed a step ahead of every competitor for six straight quarters.
He wants a new challenge. Yours presents an interesting scenario. He'd like to see how it plays out.