

Mystic
Shields
Stall“Me? Really? I.. I'll try my best.”
Cleric's Scroll64%14%
Mystic's Orb52%13%
Hourglass44%10%
Freezing Wand69%8%
Orb35%7%
Bless the lowest % Max HP Hero, applying 125 (+150|300|600|900
) Shields for 6 (+25
) seconds and healing them for half that amount.
After Stall (20), this ability can target and resurrect dead Heroes.

After Stall (10), Salvation targets all Heroes.
Backup Only: After Stall (20 and Stall 40), apply 200 (+200
) Shields to all Heroes and heal them for half that amount.

On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1
) times per combat.

Whenever a Mystic Shields a Hero, give that Hero 4 (+4
) Attack and Magic. Backup.
Mystic
Mystics gain 1 Mana Regen for each reroll this game. Backup.

Every other cast, gain 3 Shards.

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500
) Shields.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

After Stall (30), permanently gain 4 Mana Regen.

Stall abilities trigger 6 seconds faster. Backup.

When this Hero applies Shields, apply 50% more Shields.

On cast, give other Heroes 0 (+100
) Attack and 0 (+100
) Magic.

At start of combat, give this Hero and adjacent Heroes 400 (+250
+1000
) Shields.

Backup Only: At start of combat, give Heroes 4 (+4
) Mana Regen, 50 (+25
) Attack, and 50 (+25
) Magic.

On cast, give the lowest percent health Hero 100 (+500
) Shields.

On cast, permanently gain 2 Magic.

On cast, increase the amount of each Debuff on enemies in range by 0 (+50
).

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Stall (X): Activates after X seconds have elapsed in combat.
575HealthA character dies when their Health reaches 0.
20Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
25DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
4RangeThe distance in hexes that a character can auto attack from.
50Mana StartThe amount of Mana a character begins combat with.
110Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
8Mana RegenThe amount of Mana a character gains every 2 seconds.The bookish one in a family of athletes, Grace never expected to end up in a rift. Then her awakened powers turned up a rare healing affinity, and the Department of Guild Affairs fielded her before she'd decided if she wanted it. Frightened before every fight, frightened after every one, and back again for the next anyway. It's exactly the story Frontline's self-improvement campaigns are built to tell.
Give her the confidence she's missing. Believe in her, and she becomes the backbone of your team.