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Grace

Grace - Best Builds & Upgrades

The Saint
MysticShieldsStall
“Me? Really? I.. I'll try my best.”

Meta Stats

Ability UpgradesWin RatePlay Rate
The Selfless41%45%
The Radiant46%29%
The Benevolent52%26%

Main Ability

Salvation
Active Ability

Bless the lowest % Max HP Hero, applying 125 (+150|300|600|900 Magic) Shields for 6 (+25 ManaRegen) seconds and healing them for half that amount.

After Stall (20), this ability can target and resurrect dead Heroes.

Ability Upgrades

The Selfless
Passive Ability
Pick Rate 45%
Win Rate 41%

After Stall (10), Salvation targets all Heroes.

Backup Only: After Stall (20 and Stall 40), apply 200 (+200 Rank) Shields to all Heroes and heal them for half that amount.

StallShieldsBackup
The Benevolent
Passive Ability
Pick Rate 26%
Win Rate 52%

On cast after Stall (15), permanently give the target primary stats for each of their classes. This ability only triggers 1 (+1 Rank) times per combat.

Stall
The Radiant
Passive Ability
Pick Rate 29%
Win Rate 46%

Whenever a Mystic Shields a Hero, give that Hero 4 (+4 Rank) Attack and Magic. Backup.

ShieldsBackup

Class Upgrades

Mystic

Rolling Conduit
Class Upgrade
Pick Rate 5%
Win Rate 72%

Mystics gain 1 Mana Regen for each reroll this game. Backup.

Backup
Shard Weaver
Class Upgrade
Pick Rate -
Win Rate -

Every other cast, gain 3 Shards.

Shards
Sideline Support
Class Upgrade
Pick Rate 7%
Win Rate 84%

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500 Rank) Shields.

ShardsShieldsBackup
Stall Battery
Class Upgrade
Pick Rate 6%
Win Rate 79%

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

StallShardsBackup
Stall Enlightenment
Class Upgrade
Pick Rate -
Win Rate -

After Stall (30), permanently gain 4 Mana Regen.

Stall
Stall Certainty
Class Upgrade
Pick Rate 4%
Win Rate 74%

Stall abilities trigger 6 seconds faster. Backup.

StallBackup
Shield Magnification
Class Upgrade
Pick Rate -
Win Rate -

When this Hero applies Shields, apply 50% more Shields.

Shields
Empowered Magic
Class Upgrade
Pick Rate -
Win Rate -

On cast, give other Heroes 0 (+100 ManaRegen) Attack and 0 (+100 ManaRegen) Magic.

Shield Formation
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, give this Hero and adjacent Heroes 400 (+250 Magic +1000 ManaRegen) Shields.

Shields
Sideline Empowerment
Class Upgrade
Pick Rate 8%
Win Rate 90%

Backup Only: At start of combat, give Heroes 4 (+4 Rank) Mana Regen, 50 (+25 Rank) Attack, and 50 (+25 Rank) Magic.

Backup
Protective Magic
Class Upgrade
Pick Rate -
Win Rate -

On cast, give the lowest percent health Hero 100 (+500 ManaRegen) Shields.

Shields
Arcane Growth
Class Upgrade
Pick Rate -
Win Rate -

On cast, permanently gain 2 Magic.

Debuff Amplification
Class Upgrade
Pick Rate -
Win Rate -

On cast, increase the amount of each Debuff on enemies in range by 0 (+50 ManaRegen).

Debuff Channeling
Class Upgrade
Pick Rate -
Win Rate -

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

Debuff Protection
Class Upgrade
Pick Rate -
Win Rate -

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Shields

Traits

Shield
Trait

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.

Stall
Trait

Stall (X): Activates after X seconds have elapsed in combat.

Base Stats

  • 575HealthA character dies when their Health reaches 0.
  • 20Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 25DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 4RangeThe distance in hexes that a character can auto attack from.
  • 50Mana StartThe amount of Mana a character begins combat with.
  • 110Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 8Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

The bookish one in a family of athletes, Grace never expected to end up in a rift. Then her awakened powers turned up a rare healing affinity, and the Department of Guild Affairs fielded her before she'd decided if she wanted it. Frightened before every fight, frightened after every one, and back again for the next anyway. It's exactly the story Frontline's self-improvement campaigns are built to tell.

Motivation

Give her the confidence she's missing. Believe in her, and she becomes the backbone of your team.