

Mage
Burn“Let me do things my way.”

Blast a fireball at all enemies in Funke's range, dealing 175 (+200
) damage and inflicting 0 (+75
) Burn.

Mages gain 1 (+1
) Magic whenever an enemy in their range takes Burn damage. Backup.
Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

Gain 2 Attack Range.
At start of combat and after Stall (15), inflict 25 (+1/3
) Burn on all enemies in range.

On cast, all enemies in range take 7 (+7
) ticks of Burn damage.
Mage
At start of combat, if this Hero is in the front row they gain 0 (+100
) Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Stall abilities trigger 6 seconds faster. Backup.

On auto attack, deal 0 (+100
) bonus damage.

On cast, gain 100 Crit.

On cast, inflict 0 (+50
) Burn on enemies in range.

On cast, gain 1 Magic per 4 Burn on enemies in range.

After Stall (20), inflict 0 (+80
) Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

On cast, inflict 0 (+25
) Frost on enemies in range.

On cast, gain 1 Magic per 5 Frost on enemies in range.

After Stall (20), inflict 0 (+35
) Frost on all enemies.

After Stall (25), permanently gain 40 Magic.

After Stall (15, 30, and 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

Burn: Characters take damage equal to their Burn each second, then lose one Burn.
650HealthA character dies when their Health reaches 0.
21Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
25MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
27DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
4RangeThe distance in hexes that a character can auto attack from.
45Mana StartThe amount of Mana a character begins combat with.
85Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.Funke's flames were never meant to be carried inside one body. He ended raids alone and took half the site with him. The incident reports stopped distinguishing between "victory" and "collateral" years ago. A Temple is the only guild that can work with him at all, and even that takes everything he has to hold back. Sometimes he goes quiet mid-thought, like he's listening to something else.
Every guild so far has wanted him smaller, contained. Be the first to ask what happens when he stops holding back, and he'll show you personally.