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Funke

Funke - Builds, Stats, & Upgrades

The Shackled
MageBurn
“Let me do things my way.”

Base Stats

  • 650HealthA character dies when their Health reaches 0.
  • 21Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 25MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 27DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 4RangeThe distance in hexes that a character can auto attack from.
  • 45Mana StartThe amount of Mana a character begins combat with.
  • 85Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Wildfire
Active Ability

Blast a fireball at all enemies in Funke's range, dealing 175 (+200 Magic) damage and inflicting 15 (+66 Magic) Burn.

Upgrade Abilities

The Stoked
Passive Ability

Mages gain 1 (+1 Rank) Magic whenever an enemy in their range takes Burn damage. Backup.

Funke gains 1 Mana whenever an enemy in his range takes Burn damage.

BurnBackup
The Inferno
Passive Ability

Gain 2 Attack Range.

At start of combat and after Stall (20), inflict 25 (+1/4 Magic) Burn on all enemies in range.

BurnStall
The Detonator
Passive Ability

On cast, all enemies in range take 10 (+10 Rank) ticks of Burn damage.

Burn

Classes

Mage
Class

Mages use Magic to deal damage and disrupt enemies with their active abilities.

Mage Mechanics: Stall, Burn, Frost.

Traits

Burn
Trait

Burn: Characters take damage equal to their Burn each second, then lose one Burn.

Lore

Background

Funke's flames were never meant to be carried inside one body. He ended raids alone and took half the site with him. The incident reports stopped distinguishing between "victory" and "collateral" years ago. A Temple is the only guild that can work with him at all, and even that takes everything he has to hold back. Sometimes he goes quiet mid-thought, like he's listening to something else.

Motivation

Every guild so far has wanted him smaller, contained. Be the first to ask what happens when he stops holding back, and he'll show you personally.