

Mystic
Shields“I've got all we need here with me.”

Spark a protective vault. Apply 250 (+250
) Shields to the 1 (+1/12
) lowest current % Max HP Heroes.

Every 5 casts, create a random item and gain 2 (+2
) Shards.

Gain the Vanguard class and 200 Max HP.
On cast, gain 0 (+33
) Shields.
Whenever an enemy damages a Shielded Hero, inflict 1 (+1
) Burn on that enemy. Backup.

Every 5 casts, gain a Tycoon stack.
At start of combat, Heroes gain 75 (+4/1
) Max HP per Tycoon stack. Backup.
Mystic
Mystics gain 1 Mana Regen for each reroll this game. Backup.

Every other cast, gain 3 Shards.

Backup Only: At start of combat, gain 5 Shards and give Heroes 500 (+500
) Shields.

On Stall trigger, gain 1 Shard and give Heroes 3 Mana Regen. Backup.

After Stall (30), permanently gain 4 Mana Regen.

Stall abilities trigger 6 seconds faster. Backup.

When this Hero applies Shields, apply 50% more Shields.

On cast, give other Heroes 0 (+100
) Attack and 0 (+100
) Magic.

At start of combat, give this Hero and adjacent Heroes 400 (+250
+1000
) Shields.

Backup Only: At start of combat, give Heroes 4 (+4
) Mana Regen, 50 (+25
) Attack, and 50 (+25
) Magic.

On cast, give the lowest percent health Hero 100 (+500
) Shields.

On cast, permanently gain 2 Magic.

On cast, increase the amount of each Debuff on enemies in range by 0 (+50
).

On cast, gain 1 Mana Regen for each type of Debuff on all enemies.

On cast, give the lowest percent health Hero 1 Shield per 2 Debuffs on all enemies.

Shield: Damage is removed from a character's Shields before their Health. Shields last 10 seconds unless otherwise specified.
750HealthA character dies when their Health reaches 0.
25Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
0MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
31DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
3RangeThe distance in hexes that a character can auto attack from.
25Mana StartThe amount of Mana a character begins combat with.
100Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
8Mana RegenThe amount of Mana a character gains every 2 seconds.She fixed toasters and bicycles at a neighborhood repair café before her Awakening gave her the rare gift of fusing artifacts inside a rift, fusing gear like no other breaker can. She's Niklas's right hand across Aegis's supply chain: he acquires, she combines. No one's figured out how artifacts actually work, but her goal is to build them from scratch.
A guild with the resources to keep her workshop stocked and the sense not to disturb her while she works.