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Dragomir

Dragomir - Builds, Stats, & Upgrades

The Executive
AssassinShardsCritOmnivamp
“You'll want me here. Trust me.”

Base Stats

  • 800HealthA character dies when their Health reaches 0.
  • 35Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 40DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 35Mana StartThe amount of Mana a character begins combat with.
  • 75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Main Ability

Devour
Active Ability

Gain 1 (+10 Crit) Omnivamp, then deal 250 (+200 Magic +1000 Omnivamp) damage.

On kill, gain 2 (+2 Rank) Shards.

Upgrade Abilities

The Greedy
Passive Ability

Devour generates 2 (+1 Rank) more Shards on kill.

On cast, consume 2 Shards to permanently gain 1 (+1 Rank) Omnivamp and 1 (+1 Rank) Crit.

ShardsCritOmnivamp
The Sanguine
Passive Ability

Gain the Mage class and 25 Magic.

On cast, gain 4 (+4 Rank) Omnivamp and teleport behind the lowest health enemy.

On Devour kill, gain 70 Mana and Stealth for 4 seconds.

StealthOmnivamp
The Kingpin
Passive Ability

Gain the Vanguard class and 200 Max HP.

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

ShardsCritBackupRushOmnivamp

Classes

Assassin
Class

Assassins use Crit to deal bursts of damage with their auto attacks and active abilities.

Assassin Mechanics: Crit, Shards, Poison, Rush, Stealth.

Traits

Shard
Trait

Shards: The currency used to purchase upgrades from the shop.

Crit
Trait

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.

Omnivamp
Trait

Omnivamp: Restores Health to a character based on the damage they deal. 1 Omnivamp = 1% healing from damage dealt.

Lore

Background

Dragomir's Awakening nearly killed him. Look closely and you could argue it partly did. Yet every year since, he's looked a little more vibrant, a little more alive; his doctors stopped trying to offer explanations long ago. He's well-spoken, with an old-world courtesy that puts people at ease and keeps anyone from investigating his condition too closely.

Motivation

Aegis is starting to ask questions. A new guild means new faces and answers he won't have to give for years.