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Dragomir

Dragomir - Best Builds & Upgrades

The Executive
AssassinShardsCritOmnivamp
“You'll want me here. Trust me.”

Meta Stats

Main Ability

Devour
Active Ability

Gain 1 (+10 Crit) Omnivamp, then deal 250 (+250 Magic +1000 Omnivamp) damage.

On kill, gain 2 (+2 Rank) Shards.

Ability Upgrades

The Greedy
Passive Ability
Pick Rate 25%
Win Rate 34%

Devour generates 2 (+1 Rank) more Shards on kill.

On cast, consume 2 Shards to permanently gain 1 (+1 Rank) Omnivamp and 1 (+1 Rank) Crit.

ShardsCritOmnivamp
The Sanguine
Passive Ability
Pick Rate 58%
Win Rate 48%

Gain the Mage class and 25 Magic.

On cast, gain 0 (+5 Rank) Omnivamp and teleport behind the lowest health enemy.

On Devour kill, gain 60 Mana and Stealth for 4 seconds.

StealthOmnivamp
The Kingpin
Passive Ability
Pick Rate 18%
Win Rate 39%

Gain the Vanguard class and 200 Max HP.

For Rush (8), Assassins and Vanguards gain 1 Omnivamp and 1 Crit per Shard generated this game. Backup.

ShardsCritBackupRushOmnivamp

Class Upgrades

Assassin

Poisonous Burst
Class Upgrade
Pick Rate -
Win Rate -

On Crit, inflict 1 (+10 Crit) Poison on the target.

CritPoison
Poisonous Edge
Class Upgrade
Pick Rate -
Win Rate -

Gain +80% Crit against enemies with Poison.

CritPoison
Rush Overdrive
Class Upgrade
Pick Rate -
Win Rate -

Rush abilities last 3 seconds longer. Backup.

RushBackup
Poisonous Eye
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, inflict 30 (+50 Crit) Poison on all enemies.

Poison
Critical Defenses
Class Upgrade
Pick Rate 5%
Win Rate 75%

At start of combat, if this Hero is in the front row they gain 0 (+250 Crit) Defense.

Crit
Critical Invigoration
Class Upgrade
Pick Rate -
Win Rate -

On Crit, heal 0 (+50 Crit) health and gain 3 Mana.

Crit
Enforced Presence
Class Upgrade
Pick Rate -
Win Rate -

On Rush trigger, Assassins gain 15 Crit, 15 Attack, and 15 Magic. Backup.

RushCritBackup
Critical Offense Growth
Class Upgrade
Pick Rate 5%
Win Rate 58%

On Crit, permanently gain 1 Attack and 1 Magic.

Crit
Aim True, Aim Quick
Class Upgrade
Pick Rate -
Win Rate -

For Rush (10), gain +100% Crit.

RushCrit
Shard Collector
Class Upgrade
Pick Rate 6%
Win Rate 78%

Every other Crit, gain 1 Shard.

CritShards
Shard Plunderer
Class Upgrade
Pick Rate 4%
Win Rate 77%

On kill, gain 8 Shards.

Shards
Banked Presence
Class Upgrade
Pick Rate -
Win Rate -

For Rush (10), Assassins gain 1 Crit per Shard in bank. Backup.

ShardsCritBackupRush
Lurker
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, gain Stealth for 5 seconds.

On kill, gain Stealth for 5 seconds.

Stealth
From the Shadows
Class Upgrade
Pick Rate -
Win Rate -

At start of combat, if this Hero is in the back row they gain +100% Crit and Stealth for 5 seconds.

CritStealth
Brutal Precision
Class Upgrade
Pick Rate 6%
Win Rate 75%

Gain 60 Crit and 20 Omnivamp.

CritOmnivamp

Traits

Shard
Trait

Shards: The currency used to purchase upgrades from the shop.

Crit
Trait

Crit: The percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.

Omnivamp
Trait

Omnivamp: Restores Health to a character based on the damage they deal. 1 Omnivamp = 1% healing from damage dealt.

Base Stats

  • 800HealthA character dies when their Health reaches 0.
  • 35Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
  • 0AttackIncreases the damage of auto attacks.
  • 0MagicIncreases the effectiveness of abilities.
  • 0Attack SpeedIncreases how often a character auto attacks.
  • 50CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
  • 40DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
  • 1RangeThe distance in hexes that a character can auto attack from.
  • 35Mana StartThe amount of Mana a character begins combat with.
  • 75Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
  • 4Mana RegenThe amount of Mana a character gains every 2 seconds.

Lore

Background

Dragomir's Awakening nearly killed him. Look closely and you could argue it partly did. Yet every year since, he's looked a little more vibrant, a little more alive; his doctors stopped trying to offer explanations long ago. He's well-spoken, with an old-world courtesy that puts people at ease and keeps anyone from investigating his condition too closely.

Motivation

Aegis is starting to ask questions. A new guild means new faces and answers he won't have to give for years.