

Mage
Frost
Burn“I've brought them with me.”

Channel an energy beam for 2.5 seconds.
Each half second, deal 25 (+75
) damage, inflict 0 (+1/15
) Frost, and inflict 0 (+1/10
) Burn to all enemies inside the beam.

On Stall trigger, permanently gain 3 Magic.
After Stall (20, 40, and 60), gain +50% Magic and increase the duration of Requiem Barrage by 1 second.

Mages inflict 20 (+10
)% more Debuffs. Backup.
Aria inflicts an additional 50% more Debuffs.

Gain the Mystic class and 4 Mana Regen.
Requiem Barrage Shields Heroes for 10 (+33
+300
).
Mage
At start of combat, if this Hero is in the front row they gain 0 (+100
) Defense.

At start of combat, if this Hero is alone in the back 2 rows they gain +33% Magic and +50% Crit.

Stall abilities trigger 6 seconds faster. Backup.

On auto attack, deal 0 (+100
) bonus damage.

On cast, gain 100 Crit.

On cast, inflict 0 (+50
) Burn on enemies in range.

On cast, gain 1 Magic per 4 Burn on enemies in range.

After Stall (20), inflict 0 (+80
) Burn on all enemies.

At start of combat, Mages permanently gain 20 Magic. Backup.

On cast, inflict 0 (+25
) Frost on enemies in range.

On cast, gain 1 Magic per 5 Frost on enemies in range.

After Stall (20), inflict 0 (+35
) Frost on all enemies.

After Stall (25), permanently gain 40 Magic.

After Stall (15, 30, and 45), gain 100 Mana.

Gain 8 Mana Regen and 40 Starting Mana.

Frost: Characters lose 1 Defense and 1 Attack Speed per 2 Frost they have. Every 2 seconds, characters lose 1 Frost.

Burn: Characters take damage equal to their Burn each second, then lose one Burn.
600HealthA character dies when their Health reaches 0.
23Basic AttackThe amount of damage a character deals with its auto attacks. Increased by Attack.
0AttackIncreases the damage of auto attacks.
25MagicIncreases the effectiveness of abilities.
0Attack SpeedIncreases how often a character auto attacks.
15CritThe percent chance that an auto attack or active ability deals double damage. Each Crit above 100 increases Crit Damage by 1%.
26DefenseReduces incoming damage. 100 Defense = 1/2 damage received, 200 Defense = 1/3 damage received, 300 Defense = 1/4 damage received, etc.
4RangeThe distance in hexes that a character can auto attack from.
40Mana StartThe amount of Mana a character begins combat with.
110Total ManaCharacters cast their active ability whenever their Max Mana becomes full.
4Mana RegenThe amount of Mana a character gains every 2 seconds.A famous singer years before her Awakening. When her powers grew, her voice swelled, a choir rose with it. She still performs, and takes rift contracts between tours; letting her power loose in a rift is the one thing that quiets the choir.
The voices grow restless between fights. She's looking for a guild that keeps them singing.